Weekly Fortunes
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Weekly Fortunes consist of story cards (Betrayal I- Turn of the Century I) and weekly challenge cards.
- Story fortunes often require the player to play specific heroes.
- Weekly challenge fortunes are often shorter versions of General Fortunes.
- All weekly fortunes only reward crowns, and every set has the same rewards.
Notes
- Weekly fortunes that require a hero of a certain role can be completed by heroes that have that role as a secondary.
- For example Voden (Ranged DPS / Support) can be played to complete either a Ranged DPS fortune (Field Tactician) or a Support fortune (The Support).
Page 1
Betrayal I
Play 1 match on team Devaedra
Lore
""Their spies should know we're up to something by now, so I expect them to be busy trying to secure their rear. They'll never expect a direct attack. Now go, get me the Hierophant!" - Lady Devaedra"
Win 1 match on team Devaedra
Lore
Grenn tore through the buildings like they were wet paper boxes. With a smirking rage in his eyes, he headed straight for the grand temple of House Aurion. Nothing could stop him.
Exile in the North I
Play 2 matches with Tripp
Lore
Once revered and beloved by all in the empire, the Hierophant was now a fugitive. Surrounded by a small group of followers he made the journey north, pursued by bands of Devaedra assassins.
Play 2 matches with Lord Knossos
Lore
""It's a good thing you got in the way, little one. She would have dealt a killing blow if you hadn't stopped her. Now hold still, you still have a few daggers in your fur, and I can't get them if you fidget." - Lord Knossos"
Eternal Dawn I
Play 2 matches with Tyto the Swift
Lore
The Aurion priests that had settled outside the gates of Star City were unable to aid Adonaius. Tyto, unwilling to leave things to chance, shouldered the old man and defiantly walked through the gates.
Earn a Healer! Badge
Lore
""The priests? They are as meek as they are pious - not bad qualities, but not worthy of admission either. Bring the Hierophant to my study. May his life be spared in radiance." - Vadasi"
Corruption I
Win 1 match with Griselma
Lore
""It's about time this place had a strong ruler. One who is not afraid to sacrifice pawns to save a queen. Go forth men, draw what you need from the rift and return to me with news of conquest." - Lady Devaedra"
Play 3 matches with Aisling
Lore
Many villagers fled in terror, as the proud Karakesh troops failed to stem the expansion of the rift. Even in all their might, they were not able to push back against the tide of darkness.
Into Solitude I
Win 1 match with Voden
Lore
""We must do something to stop this corruption from spreading. I've an old friend who may be able to help us. Sir Sven, you're coming with me to the crags - we have a Warden to meet." - Voden"
Play 3 matches with Uncle Sven
Lore
Sven was ecstatic to be heading home - so much so that he eventually lost track of Voden. While searching, he encountered a curiously floating jester and a chatty frog person playing a game of cards.
Season of Souls I
Play 2 matches with Ezren Ghal
Lore
It was a period of elevated entropy, and Devaedra knew this. For a brief window, her magic would be stronger, the rift would be hungrier, and a few "rare" visitors would be available to parlay.
Win 2 matches with Ezren Ghal
Lore
It was around this time that the necromancer appeared; a figure forgotten by most, but dreaded by those in the know. Where Ezren Ghal walked, death and darkness followed.
The Infernal Hunt I
Win 1 match with The Margrave
Lore
As the Hierophant's fellowship grew in numbers, it became easier to fight back against the Riftspawn. Now all they needed was a path to the tower.
Win 2 matches with HK-206
Lore
""Be careful around the Rift. It can bolster, amplify, and reinforce - but it all comes at a price. Do not give yourself to it. Do not indulge the power within - you will get no mercy from me if you do." - Zandora"
The Siege I
Win 2 matches with Imani
Lore
""House Tesserus can abide by the new empire's rules no longer. We will come to the aid of the Hierophant. In two days we will bring our entire fleet to bear on that vile Devaedra woman and her pet." - Clayton Ram, Tesserus Commander"
Play 4 matches with T-MAT
Lore
""Our corvettes are fine. If we lighten the battleships a bit, we should be able to fly them over their defenses as well. Once all ships are in position, we will lay siege to the Tower from the air." - Clayton Ram, Tesserus Commander"
Page 2
Darkness Triumphs I
Win 1 match with Xenobia
Lore
The Rift amplified the Sorceress' magic, enabling her to bend even machines to her will. She toyed with them at first, and once she grew bored she sent out her true weapon: the great naga.
Deal 10,000 damage to the enemy guardians
Lore
Devaedra had over-extended her army. Now she was pulling her forces back, coaxing her enemies closer to the Rift. In the chaos, a small detachment led by Xenobia made a risky move.
Stillness I
Earn a Shutout! Badge
Lore
The land had fallen silent. Gig, a once lively and colorful world, had lost its champions and succumbed to a stillness akin to death. In her Tower, Devaedra was devising new ways to use her Rift.
Earn a Dominating! Badge
Lore
Devaedra's victory had turned the revelries of combat to whispers. The warriors that remained tried to keep hope alive in the hearts of the faithful but, for the longest while, all had felt lost.
Inheritance I
Win 1 match with Roland
Lore
""It seemed that we had gotten out of the empire just in time - me and my young... travelling companion." - Roland"
Earn a Power Play! Badge
Lore
""We had made camp on the side of a cliff. The girl was sleeping soundly, and I was tinkering away on the drone by candlelight when all of a sudden our little hideout was filled with light." - Roland"
The False Prophet I
Play 2 matches with Mozu
Lore
""Do not believe these false rumors. A Hierophant does not just "appear" out of nowhere, and it does not take the form of a little girl. " - Devaedra emissary to House Karakesh"
Win 1 match with Lord Knossos
Lore
""This young "Nara" girl is not your new Hierophant. She courts Goblins, Minotaur and Drakkor - savages not fit to live in the light of the glory of our empire. She is a mere blasphemer." - Devaedra emissary to House Aurion"
Rebirth I
Earn a Guardian Defender! Badge
Lore
""The great Houses saw in Nara an opportunity - a relief. The girl had managed to unite races from outside the empire to save her land. This, to them, was a clear sign of a true leader. " - Roland"
Heal yourself or allies for 30,000 total health
Lore
And so they started working undercover. Aurion provided shelter, Tesserus built weapons and provisions, Karakesh trained recruits, and Melkior gathered funds and information for the rebellion.
Hubris I
Play 1 match on team Aurion
Lore
""We shall venture forth and put an end to this uprising. They will curse the day they dared to defy House Devaedra." - Lady Devaedra"
Win 1 matches on team Aurion
Lore
""House Devaedra had found itself surrounded: from the south, the Hierophant with her new allies from outside the Empire - from the north, all the Houses she had forcefully assimilated." - Oru"
Turn of the Century I
Win 1 match
Lore
When the Rift closed behind her the entire battlefield fell silent in an instant. The small number that had been left behind to guarantee her escape stopped moving as if their strings had been cut.
Win 2 matches with Aisling
Lore
""Karakesh has endured - the Empire is no more. Assemble the Lords! The nations of Karakesh must unite and reclaim their independence once more. It has been too long, brothers." - Ambassador of Karakesh"
Annihilation
Deal 50,000 total damage
The Empire
The Imperial Council is made up of the three Great Houses: Aurion, Karakesh and Devaedra. It was formed to prevent further wars between the houses and to form a stronger coalition against outside threats.
Deal 150,000 total damage
The Empire
In reality the Council was little more than a facade. It led to fewer open conventional wars, but gave rise to unconventional warfare, assassinations, extortions, and all sorts of back-room deals.
Page 3
Vivify
Heal yourself or allies for 15,000 total health
The Empire
Many members of House Aurion fancy themselves as superior to other houses, since they believe they are the only ones truly connected to the Eternals.
Heal yourself or allies for 35,000 total health
The Empire
Spotting Aurion controlled towns is quite easy. Just look for two things: temples larger than any other building, and gold - gold everywhere.
Crowd Controls
Apply 200 Debuffs on enemies
The Empire
Many followers of Devaedra come from the other Houses. They come seeking guidance and power in order to take revenge on their previous House.
Apply 450 Debuffs on enemies
The Empire
House Devaedra's teaching methods are quite harsh, with many students never getting past the first semester.
Finisher
Earn 10 Kills
The Empire
House Karakesh has always struggled with internal conflict. There is a big rift between the feudal militias and the house's political leadership.
Earn 35 Kills
The Empire
All the fiefdoms in Karakesh are allowed to have their own armies, to protect their land. The fiefdoms are allied on paper, but in reality are locked in an arms race for troops and territory.
Titan Slayer
Deal 6,000 damage to enemy Guardians
The Empire
House Tesserus, at least in its current form, is the youngest out of all the great Houses. Its true origins however are much, much older.
Deal 20,000 damage to enemy Guardians
The Empire
The Tesserus name predates the arrival of the Eternals. It belonged to two brothers who worked as inventors, crafting weapons and armaments to help people survive in the savage world of Gig.
Contributor
Earn 20 Assists
The Empire
House Melkior was once a great nation, which splintered under its own weight. Now, its members can be spotted across the whole kingdom, yet no one truly knows where their Citadel resides.
Earn 50 Assists
The Empire
""I think it's hard to find a noble who is not in Melkior's pocket to some degree or another. That house can smell money a mile away, and always picks its benefactors very carefully." - Roland"
Slayer
Kill or Assist in killing 3 enemy Creatures
The Empire
The empire is but one small part of the world. This is something that people who live inside the empire often like to forget.
Kill or Assist in killing 8 enemy Creatures
The Empire
Communities lived and died on the whims of the giant beasts that filled the world. As some of these beasts turned from predators to shepherds, many people were understandably cautious.
Power Surge
Generate 200 Power for your Guardian
The Empire
After the arrival of the Eternals many things came into balance. But not all Eternals shared the same interests or beliefs.
Generate 400 Power for your Guardian
The Empire
Even though the Emperor is their leader, he has no direct charge over individual Eternals in the traditional sense.
Area Control
Summon or Upgrade 4 Creatures
The Empire
In Ratimash, many villagers wear bracelets with a sigil resembling Tyto's mask. It is a reminder of the time Tyto exposed a corrupt priest disguised as a hermit, taking money from the villagers for blessings.
Summon or Upgrade 10 Creatures
The Empire
In the Town of Dozeer a shrine dedicated to Wu has been build. It is a monument to when Wu helped the townsfolk rebel against a local baron, and take their town back.
Page 4
Badge Collector
Earn 20 Badges
The Empire
As the Wars waged, many young adventurers ventured off to become the ones to change history, the ones that would be remembered for generations.
Earn 35 Badges
The Empire
Most Houses created their own Guilds with the express purpose of finding and attracting promising individuals to bolster their ranks as heroes.
The Frontliner
Play 2 matches as a Frontliner
Lands of Gig
The Reef used to be very different from what we see today. Overgrown with beautiful flora, and bustling with many diverse species of animals, from small Turtleflies to larger Shellings.
Play 4 matches as a Frontliner
Lands of Gig
Now it is but a shell of its former self - its menagerie all but gone, leaving only souls behind. These souls are not ordinary, as they have large energetic values and emit waves that stimulate natural growth.
The Ranger
Play 2 matches as a Ranged DPS
Lands of Gig
Sanctum Falls is an architectural marvel. Built in an area with heavy rainfall and flooding, the whole complex is designed to shift overflowing water easily, always keeping the main roads unaffected.
Play 4 matches as a Ranged DPS
Lands of Gig
""Every time I see it my heart sinks. It is simultaneously a monument to the Kai's greatness, and also a stark reminder of our greatest failures. How could the Kai fail? How did it all fall apart..." - Vadasi"
The Brawler
Play 2 matches as a Melee DPS
Lands of Gig
The SS Rattler had traveled across all the seas. From the southern beaches of Sorandia to the frozen seas of Gramoria. Its captain knew well to stay away from the Strand, yet their latest route demanded it.
Play 4 matches as a Melee DPS
Lands of Gig
As night approached, the aurora made its appearance. By third watch it was dominating the night sky, and nobody on the ship could take their eyes off its beckoning light.
The Support
Play 2 matches as a Support
Lands of Gig
The Grove wasn't always as it is today. The meteor that sits at the forest's center came down during the Starfall. As the eternals descended like stars, so did the meteors, spreading chaos across the land.
Play 4 matches as a Support
Lands of Gig
The meteor shattered and splintered into the ground, imbuing everything around its impact site with magical properties.
The Rush
Play 3 Rush mode matches
Lands of Gig
Sky City is a marvel of ingenuity and industry – and a stark reminder of dominance over the very laws of nature that kept the other Houses grounded.
Play 5 Rush mode matches
Lands of Gig
Heaven's Ward is one of the oldest wards. While its main landmark was the giant powerplant, the district was also home to both scientists and industrialists.
The Clash
Play 2 Clash mode matches
Lands of Gig
The town is split into two opposing camps of Underdog splinter gangs. The lines of this conflict have been drawn right through the center of town with locals often caught in the middle.
Play 4 Clash mode matches
Lands of Gig
The Underdogs: a loose coalition of smaller pirate crews, who sometimes see eye-to-eyepatch, but mostly squabble amongst themselves like petulant geese armed with cannons.
Life Weaving
Win 1 match as a Support
Fauna of Gig
Growing Bloomers develop roots instead of legs, which is why young bloomers spend most of their lives searching for their perfect spot to settle down in.
Win 3 matches as a Support
Fauna of Gig
Young Bloomers and Motigas can often be seen playing around with each other. This kind of inter-species activity is as comical as it is fascinating.
Page 5
First in Line
Win 1 match as a Frontliner
Fauna of Gig
Cyclopes can be found lurking inside caves and caverns. As a rule they dislike people, and tend to stay hidden away for most of their lives.
Win 3 matches as a Frontliner
Fauna of Gig
It is advised to stay away from Cyclopian dens, and most adventurers take that advice to heart. The interior or the dens are constructed like mazes, and often filled with crude and unforgiving traps.
Heat of the Moment
Win 1 match as a Melee DPS
Fauna of Gig
Cerberi are intimidating enough, but even more so when you learn that they are omnivores in the most "literal" sense of the word. They will devour anything from flesh to bone, and even wood and rock.
Win 3 matches as a Melee DPS
Fauna of Gig
There are no credible reports of domesticated Cerberi in recent ages. We know that they were kept as pets by the Giants of the Abyss, but we have no idea how that was achieved.
Field Tactician
Win 1 match as a Ranged DPS
Fauna of Gig
Young drakes often stick together. They learn how to handle themselves by playing with one another. This also establishes a social pecking order from a very early age.
Win 3 matches as a Ranged DPS
Fauna of Gig
Drakes generally live high up in the mountains. A young drake's first flight is often one for survival, as rockslides and strong winds can destroy nests and send them flying unwillingly.
Strong Contribution
Win 2 matches
Fauna of Gig
Infernals reside in the very depths of the Rift. The Eternals have devoted a lot of time to keeping them out of the mortal realm, but some slip by on occasion.
Win 4 matches
Fauna of Gig
The Infernals have vast systems of interconnected portals within the Rift. If you see one, chances are there are many more on the way.
Doing Your Part
Play 5 matches
Fauna of Gig
Obelisks don't seem to have any organic components at all. Their bodies are mostly stone with some primitive mechanical parts.
Play 8 matches
Fauna of Gig
Obelisks are one of the more "common" Kai constructs remaining to this day. They've managed to survive this long due to their simple yet sturdy construction.
Fortunes | |
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Non-Specific | |
Ranged DPS | Beckett • Charnok • Ezren Ghal • HK-206 • Imani • Mozu • Oru • Roland • T-MAT • Voden |
Melee DPS | Kajir • Ramsay • Tripp • Tyto the Swift • Wu |
Frontline | Lord Knossos • The Margrave • Pakko • Rutger |
Support | Aisling • Griselma • Uncle Sven • Vadasi • Xenobia • Zandora |
Progression | |
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Profile | |
Store |
Gigantic | |
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Game | |
Other |