Creatures
Family
Creatures are grouped by family, which share a set of core abilities but have small variations in cost, stats, and effects.
Bloomer
Bloomers have a healing beam and create healing blooms.
- The extra healing helps get your team back into the fight more quickly.
Icon | Name | Price | Focus | Effects |
---|---|---|---|---|
![]() |
Summer Bloomer | ![]() |
![]() |
![]() ![]() |
![]() |
Winter Bloomer | ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() |
![]() |
Spring Bloomer | ![]() |
![]() |
![]() ![]() ![]() |
![]() |
Autumn Bloomer | ![]() |
![]() |
![]() ![]() ![]() ![]() |
Cerberus
Cerberus reveal nearby enemies on the minimap and are highly evasive in combat.
- The combination of reveal and survivability makes them great for holding far away backdoor points.
Icon | Name | Price | Focus | Effects |
---|---|---|---|---|
![]() |
Cerberus Majoris | ![]() |
![]() |
![]() ![]() ![]() |
![]() |
Shadow Cerberus | ![]() |
![]() |
![]() ![]() ![]() |
![]() |
Stone Cerberus | ![]() |
![]() |
![]() ![]() ![]() ![]() |
Cyclops
Cyclops walls block movement and skills, but they automatically lower when allies are near.
- It is possible to slip through a wall when closely chasing an enemy hero.
- Depending on the location you may be able to jump on top of a wall by using nearby terrain.
Icon | Name | Price | Focus | Effects |
---|---|---|---|---|
![]() |
Mountain Cyclops | ![]() |
![]() |
![]() ![]() ![]() ![]() |
![]() |
Yeti Cyclops | ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() |
![]() |
Riftborn Cyclops | ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() |
Drake
Drakes periodically bombard enemies with long-range AoE attacks.
- The AoE attacks also apply status effects, dealing extra damage and prolonging the enemy's combat timer.
Icon | Name | Price | Focus | Effects |
---|---|---|---|---|
![]() |
Fire Drake | ![]() |
![]() |
![]() |
![]() |
Storm Drake | ![]() |
![]() |
![]() |
Infernal
Infernals create one-way portals that allies can use to instantly move between locations.
Icon | Name | Price | Focus | Effects |
---|---|---|---|---|
![]() |
Crimson Infernal | ![]() |
![]() |
![]() ![]() ![]() ![]() |
Obelisk
Obelisks can be summoned on restricted and enemy points.
- Young and adult obelisks are only vulnerable for
1s after summoning.
- Gives no power when slain.
- Blocks enemies from collecting power while alive.
- Special attack when power is ready to be collected from point.
- Obelisks are the only adult creature with 2 uses per match.
Icon | Name | Price | Focus | Effects |
---|---|---|---|---|
![]() |
Ancient Obelisk | ![]() |
![]() |
Common Mechanics
Idle Effects
Idle creatures gain a healing aura in a 3m radius.
Idle creatures gain a white invulnerability bubble that grants deflection and
immunity to damage.
- Players can hide behind this bubble to block fire from long range enemies.
On offense heroes must open creatures by sending a hero or summon within an enemy creature's aggro range.
- Drawing aggro causes the creature to drop the bubble, which allows the attacking team to deal damage.
- Different
points have different aggro ranges, with some being more than double the radius of others.
Summoning Vulnerability
For 5s after a young creature is first summoned, or
20s after an adult creature is summoned, the creature will flash transparent black.
- While in this state the creature is unable to move or use skills, including idle effects.
- Creatures do not take extra damage while in this state, and their base armor still applies.
- Young and adult Obelisks only have a
1s vulnerability time after being summoned.
Creatures | |
---|---|
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
Other |
Gigantic | |
---|---|
Game | |
Other |