Summer Bloomer

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Summer Bloomer
CreatureTypeBloomer.png
Crowns0

CreatureSummerBloomerFull.png
1 Use / match
SquareFocusStatusEffect.png1 focus bar / use
SquareEHPStatusEffect.png8266.7 EHP
SquareHealStatusEffect.png6200 HP
SquareArmorBoostStatusEffect.png25 armor
SquareDPSStatusEffect.png59.5 proj base dps
SquareTotalDamageStatusEffect.png500.0 total dmg over 5s
Effects
HealSquareSlowedStatusEffect.png


Young Bloomer

CreatureYoungBloomerFull.png
2 Uses / match
SquareEHPStatusEffect.png7058.8 EHP
SquareHealStatusEffect.png6000 HP
SquareArmorBoostStatusEffect.png15 armor
SquareDPSStatusEffect.png56.5 proj base dps
SquareTotalDamageStatusEffect.png350.0 total dmg over 5s
Effects

HealSquareSlowedStatusEffect.png

Summer Bloomer is one of the three default creatures available to new accounts. Bloomers provide superior Healhealing for allied heroes but are weak in combat. While alternate versions of bloomers do grant additional bonuses, summer bloomers are still very effective and cost less focus to summon.

Skills

Upgrade Attack.png
Entangling Roots
Cooldown.png2s
SquarePowerBoostStatusEffect.png175
SquareRangeStatusEffect.png15m
Attack - Line of roots

Shoots out a line of roots.

  • Rolling projectile, can travel up steep slopes.
  • SquareSlowedStatusEffect.pngSlows, -20% move speed for 2s.

Young

  • SquarePowerBoostStatusEffect.png175 dmg.
  • 3.10s average attack time, SquareDPSStatusEffect.png56.5 dps.

Adult

  • SquarePowerBoostStatusEffect.png250 dmg.
  • 4.20 average attack time, SquareDPSStatusEffect.png59.5 dps.

Despite appearances, the roots are a projectile and can be deflected or reflected.

Upgrade Strengthen.png
Restoration
SquareRangeStatusEffect.png13m
Special - Healing beam

Shoots out a healing beam.

  • Beam, 5.00 hits/s.

Young

  • On hit, ally gains Heal+75 HP/s healing for 0.2s.

Adult

  • On hit, ally gains Heal+85 HP/s healing for 0.2s.

This heals for the full amount per tick, and ticks are limited to once per second.

Upgrade Strengthen.png
Healing Blooms
Cooldown.png20s
Environmental - Healing blooms

Creates up to 2 healing blooms, which allies can touch to be healed.

  • Location of healing blooms is constant, based on the Power circle ally.png point that the bloomer is summoned at.
  • Healing blooms are consumed on use.
  • Both healing blooms are restored at the same time every 20s, regardless of when the blooms were consumed.

Young

  • Heal+175 HP healing.

Adult

  • Heal+300 HP healing.

While they are not consumed by allies at full health, healing blooms will be consumed by allies that are only missing a tiny portion of their health, so be careful.

Healing bloom.png

Notes

  • If you can keep track of the healing bloom respawn cycle you can pick up the blooms just before they respawn, giving you access to additional healing. Use this to get back into battle quickly or turn the tables on a chasing enemy.
  • Healing cycles can get delayed by 1-2s, or skipped entirely if a creature is interrupted or interrupts itself to perform a different action.
  • Summer bloomers are the only adult bloomers whose life blooms cannot be picked up by allies at full health.