Summer Bloomer
1 Use / match
1 focus bar / use
8266.7 EHP
6200 HP
25 armor
59.5 proj base dps
500.0 total dmg over 5s
Effects
2 Uses / match
7058.8 EHP
6000 HP
15 armor
56.5 proj base dps
350.0 total dmg over 5s
Effects
![Heal](/images/7/7b/SquareHealingStatusEffect.png)
![SquareSlowedStatusEffect.png](/images/a/ac/SquareSlowedStatusEffect.png)
Summer Bloomer is one of the three default creatures available to new accounts. Bloomers provide superior healing for allied heroes but are weak in combat. While alternate versions of bloomers do grant additional bonuses, summer bloomers are still very effective and cost less focus to summon.
Skills
![Cooldown.png](/images/9/9c/Cooldown.png)
![Cooldown.png](/images/9/9c/Cooldown.png)
Creates up to 2 healing blooms, which allies can touch to be healed.
- Location of healing blooms is constant, based on the
point that the bloomer is summoned at.
- Healing blooms are consumed on use.
- Both healing blooms are restored at the same time every 20s, regardless of when the blooms were consumed.
Young
Adult
While they are not consumed by allies at full health, healing blooms will be consumed by allies that are only missing a tiny portion of their health, so be careful.
Notes
- If you can keep track of the healing bloom respawn cycle you can pick up the blooms just before they respawn, giving you access to additional healing. Use this to get back into battle quickly or turn the tables on a chasing enemy.
- Healing cycles can get delayed by 1-2s, or skipped entirely if a creature is interrupted or interrupts itself to perform a different action.
- Summer bloomers are the only adult bloomers whose life blooms cannot be picked up by allies at full health.
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Other |
Gigantic | |
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Other |