Crimson Infernal
Jump to navigation
Jump to search
![SquareSlowedStatusEffect.png](/images/a/ac/SquareSlowedStatusEffect.png)
![SquareInterruptedStatusEffect.png](/images/b/b0/SquareInterruptedStatusEffect.png)
10s
1 Use / match
2 focus bars / use
6733.3 EHP
5050 HP
25 armor
131.25 melee base dps
650.0 total dmg over 5s
Effects
Young Infernal
2 Uses / match
5294.1 EHP
4500 HP
15 armor
60.0 proj base dps
820.0 total dmg over 5s
Effects
![SquareSlowedStatusEffect.png](/images/a/ac/SquareSlowedStatusEffect.png)
![SquareInterruptedStatusEffect.png](/images/b/b0/SquareInterruptedStatusEffect.png)
![SquareInterruptsPowerStatusEffect.png](/images/8/82/SquareInterruptsPowerStatusEffect.png)
Crimson Infernal is an evasive creature with great disruption, and it maintains a one-way portal that allies can teleport through.
- The portals stay active as long as the infernal lives.
Skills
Nether Blast
Attack - Demonic projectile
Punishment Beam
![Cooldown.png](/images/9/9c/Cooldown.png)
Special - Demonic beam
Infernal Portal
Environmental - Portal
Creates a set of one-way teleportation portals through nearby terrain.
- Only allied heroes can use the portal.
- Entrance portal appears green to allies and red to enemies.
- Exit portal appears purple to allies and enemies.
- Projectiles do not pass through the portal.
- Heroes cannot see through the portal.
Notes
- Learn where portals appear on each point in order to find the best places to summon an infernal.
- When attacking, make sure to avoid Circle of Pain and the follow up attack, as that is where most of the infernal's damage comes from.
Creatures | |
---|---|
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
Other |
Gigantic | |
---|---|
Game | |
Other |