Status Effects
(Redirected from Immobilize)
Jump to navigation
Jump to search
Status Effects include a variety of conditions that affects heroes, creatures, summons, and vulnerable guardians and are applied by their abilities. They can be divided into three main categories:
- Buffs – positive effects that provide benefit the target
- Debuffs – negative effects that harm target over time
- Crowd Control (also known as CC, Disruptions, or Hit Reactions) – negative effects that influence target's movement and actions
Diminishing Returns
When multiple of the same type of debuff are applied that damage or heal over time, only the highest magnitude source has full effect, while other sources have 10% effect.
- A 100 dmg/s bleed from one skill and a 20 dmg/s bleed from another skill will deal a combined total of 100 + 20x0.10 = 102 dmg/s.
- A +75 hp/s heal from one skill and a +35 hp/s heal from another skill will heal a combined total of 75 + 35x0.10 = 78.5 hp/s.
This does not affect debuffs of different types such as a bleed and a poison, both will have full effect.
Buffs
Icon | Name(s) | Description |
---|---|---|
Immunity / Specific Immunity | Full immunity ignores all damage and/or negative status effects. Specific immunity only ignores specific effects (all debuffs, single debuff, crits, etc.). | |
Reflect | Reflects incoming projectiles, preventing all damage and effects and sending them towards an enemy. | |
Deflection | Deflects incoming projectiles, preventing all damage and effects and sending them in a random direction. | |
Jump Higher | Greatly increases the height of jumps. | |
Healing | Recovers ![]() | |
Purify | Removes negative status effects. | |
Stealth | Makes the hero very difficult to see. Crosshairs still turn red when over a stealth hero and there is a faint visual shimmer. | |
Armor Boost | Provides a +10 (varies) bonus to ![]() | |
Damage Boost | Provides a +20% (varies) bonus to ![]() | |
Speed Boost | Provides a +20% (varies) bonus to ![]() |
Debuffs
Crowd Control
Icon | Name(s) | Description |
---|---|---|
Hard Landing | Prevents jumping and sprinting. Can be cancelled by dodging or performing an attack. | |
Slow / Major Slow | Applies (-25% / -50%) (varies) ![]() | |
Cripple | Applies -40% ![]() | |
Immobilize | Locks the target in place, preventing all movement including walk, sprint, jump, and dodge. Attacks and abilities are still usable. This does NOT cancel actions or interrupt power collection. | |
Launch | ![]() ![]() | |
Knock Up | ![]() | |
Push | ![]() | |
Pull | ![]() ![]() | |
Stun | ![]() ![]() | |
Daze | ![]() ![]() | |
Interrupt | Stops and resets progress of power circle actions (creature summoning and power orb gathering). | |
Cancel | Cancels the targets current abilities/actions (![]() | |
Polymorph | ![]() ![]() | |
Disable | ![]() |
Gameplay | |
---|---|
Basics | |
Combat | |
Other |
Gigantic | |
---|---|
Game | |
Other |