Creatures

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Family

Creatures are grouped by family, which share a set of core abilities but have small variations in cost, stats, and effects.

Bloomer

Bloomers have a healing beam and create healing blooms.

  • The extra healing helps get your team back into the fight more quickly.
Icon Name Price Focus Effects
CreatureEntAdult.png Summer Bloomer Crowns.png0 SquareFocusStatusEffect.png1 bar HealSquareSlowedStatusEffect.png
CreatureEntWinter.png Winter Bloomer Crowns.png500 SquareFocusStatusEffect.png2 bars SquareShieldStatusEffect.pngHealSquareFrozenStatusEffect.pngSquareSlowedStatusEffect.pngSquareStunnedStatusEffect.png
CreatureEntSpring.png Spring Bloomer Crowns.png500 SquareFocusStatusEffect.png2 bars SquarePurifiedStatusEffect.pngHealSquareSlowedStatusEffect.png
CreatureEntFall.png Autumn Bloomer Crowns.png1000 SquareFocusStatusEffect.png2 bars HealSquareSpeedBoostStatusEffect.pngSquareStealthStatusEffect.pngSquareSlowedStatusEffect.png

Cerberus

Cerberus reveal nearby enemies on the minimap and are highly evasive in combat.

  • The combination of reveal and survivability makes them great for holding far away backdoor points.
Icon Name Price Focus Effects
CreatureCerberus.png Cerberus Majoris Crowns.png0 SquareFocusStatusEffect.png1 bar SquareBurningStatusEffect.pngSquareDazedStatusEffect.pngSquareInterruptsPowerStatusEffect.png
CreatureCerberusShadow.png Shadow Cerberus Crowns.png500 SquareFocusStatusEffect.png2 bars SquareStealthStatusEffect.pngSquareDazedStatusEffect.pngSquareInterruptsPowerStatusEffect.png
CreatureCerberusTough.png Stone Cerberus Crowns.png1000 SquareFocusStatusEffect.png3 bars SquareLaunchedStatusEffect.pngSquarePushedStatusEffect.pngSquareDazedStatusEffect.pngSquareInterruptsPowerStatusEffect.png

Cyclops

Cyclops walls block movement and skills, but they automatically lower when allies are near.

  • It is possible to slip through a wall when closely chasing an enemy hero.
  • Depending on the location you may be able to jump on top of a wall by using nearby terrain.
Icon Name Price Focus Effects
CreatureCyclopsAdult.png Mountain Cyclops Crowns.png0 SquareFocusStatusEffect.png2 bars SquareReduceDamageStatusEffect.pngSquareLaunchedStatusEffect.pngSquareLaunchedStatusEffect.pngSquareInterruptsPowerStatusEffect.png
CreatureCyclopsFrost.png Yeti Cyclops Crowns.png500 SquareFocusStatusEffect.png3 bars SquareReduceDamageStatusEffect.pngSquareFrozenStatusEffect.pngSquareLaunchedStatusEffect.pngSquareLaunchedStatusEffect.pngSquareInterruptsPowerStatusEffect.png
CreatureCyclopsMagic.png Riftborn Cyclops Crowns.png1000 SquareFocusStatusEffect.png3 bars SquareReduceDamageStatusEffect.pngSquareImmobilizedStatusEffect.pngSquareLaunchedStatusEffect.pngSquareLaunchedStatusEffect.pngSquareInterruptsPowerStatusEffect.png

Drake

Drakes periodically bombard enemies with long-range AoE attacks.

  • The AoE attacks also apply status effects, dealing extra damage and prolonging the enemy's combat timer.
Icon Name Price Focus Effects
CreatureDragon.png Fire Drake Crowns.png500 SquareFocusStatusEffect.png2 bars SquareBurningStatusEffect.png
CreatureDragonStorm.png Storm Drake Crowns.png1000 SquareFocusStatusEffect.png3 bars SquareShockedStatusEffect.png

Infernal

Infernals create one-way portals that allies can use to instantly move between locations.

  • Some locations give much better portals than others, so memorize which Power circle ally.png points are best on each map.
Icon Name Price Focus Effects
CreatureDemonAdult.png Crimson Infernal Crowns.png500 SquareFocusStatusEffect.png2 bars SquareSlowedStatusEffect.pngSquarePushedStatusEffect.pngSquareStunnedStatusEffect.pngSquareInterruptsPowerStatusEffect.png

Obelisk

Obelisks can be summoned on Power circle enemy.png restricted and enemy points.

  • Young and adult obelisks are only vulnerable for Time.png1s after summoning.
  • Gives no power when slain.
  • Blocks enemies from collecting power while alive.
  • Special attack when power is ready to be collected from point.
  • Obelisks are the only adult creature with 2 uses per match.
Icon Name Price Focus Effects
CreatureObeliskAdult.png Ancient Obelisk Crowns.png500 SquareFocusStatusEffect.png1 bar

Common Mechanics

Idle Effects

Idle creatures gain a healing aura in a SquareRadiusStatusEffect.png3m radius.

  • Aura grants allies Heal+35 HP/s healing.

Idle creatures gain a white invulnerability bubble that grants SquareDeflectStatusEffect.pngdeflection and SquareInvulnerableStatusEffect.pngimmunity to damage.

  • Players can hide behind this bubble to block fire from long range enemies.

On offense heroes must open creatures by sending a hero or summon within an enemy creature's aggro range.

  • Drawing aggro causes the creature to drop the bubble, which allows the attacking team to deal damage.
  • Different Power circle neutral.png points have different aggro ranges, with some being more than double the radius of others.

Summoning Vulnerability

For Time.png5s after a young creature is first summoned, or Time.png20s after an adult creature is summoned, the creature will flash transparent black.

  • While in this state the creature is unable to move or use skills, including idle effects.
  • Creatures do not take extra damage while in this state, and their base armor still applies.
  • Young and adult Obelisks only have a Time.png1s vulnerability time after being summoned.