September 2017 Update

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Overview

Tuesday September 12th, 2017 10:00 AM PDT
September 2017 Update: Into Solitude (original by Amanda)

Intro

We’re excited to announce that our September update is now live and it introduces Gigantic’s 21st hero to the roster, Rutger! He’s an ancient warden who will protect the land by using the terrain to his advantage on the battleground.

Alongside Rutger, the September build is going to include a handful of brand new features, bug fixes, and summoning creatures to fight alongside you in battle. Quite a few of your favorite heroes are getting some balance changes in the September update as well.

We’ve unlocked a brand new pack that Gigantic fans can pick up which will feature new monk themed skins for some of the heroes as well as the brand new Stone Cerberus that is releasing later this month. Read the further details below and get ready to jump back into action!

  • Download Gigantic for Steam
  • Download Gigantic for Arc
  • Download Gigantic for Windows 10
  • Download Gigantic on the Xbox One Marketplace


Welcome to Into Solitude!

NEW FEATURES!

INTRODUCING: RUTGER!

"Rutger is as old as rock and twice as solid." -Voden

We are happy to introduce the Warden of Stone and protector of the rocky plains and mountains: Rutger! The armored tank is the newest melee Hero to join the cast, and employs restorative shielding to mitigate incoming damage and survive the longer engagements on the battlefield. He also brings an arsenal of powerful spikes and walls to the fight, allowing him to push, stun, and zone out his enemies to take full control of the Power Race.

  • DIGGING CLAWS (LMB/RT): Rapid melee attack. If your shield is up, you regenerate 10 shield per hit.
  • TREMORS (RMB/LT): Pound the ground in front of you three times. The first two hits slow enemies (-20% movement speed, 1 second). The final hit pushes enemies.
  • BURROW (Q/LB): Dive into the ground; become invulnerable and restore 150 shield. Tap Q again to emerge from the ground early.
  • ROCK BARRIER (E/RB): Create a stone wall that blocks enemies and projectiles. Destroy the wall to damage and debuff your enemies.
  • ROCK AND ROLL (F/LS+RS): Charge up and then roll forward, launching enemies away and dealing damage (300/450/600). Grants +40 armor and disruption immunity.

Ultimate Pack owners automatically unlock Rutger to play today! Others can practice with Rutger in the Practice Arena before picking him up in the shop and diving head-first onto the battlefield!

NOW AVAILABLE: RUTGER MONK SKINS!

We are also happy to introduce the first monk-themed skins, now available in the shop! Pick up the Mountain Monk, the Kaleidoscopic Ascetic, and the Sage of Sagebrush skins for Rutger today, and check back each week for more 'Into Solitude' skins for some of your favorite heroes.

INTRODUCING: HERO & SKINS BUNDLES!

We've bundled up the Into Solitude update just at a discounted price, just for you! The bundle features four hero skins and the new Stone Cerberus (scroll down for more info!) for only 1,500 rubies.

QUICK UPGRADES

Bug Fixes

  • Fixed a bug where Quick Upgrades would prompt you to get an invalid upgrade.

NEW CREATURE: STONE CERBERUS

The Stone Cerberus is a tank amongst the creatures. Heavily-armored and equipped with several knock-back attacks, the Stone Cerberus is a powerful defender of your territory, and is not to be trifled with!

Pick up the Stone Cerberus in the 'Creatures' section of the shop starting September 19th!

NEW CREATURE: RIFTBORN CYCLOPS!

Imbued with the magic of the Rift, the Riftborn Cyclops is able to place translucent walls that its allies can shoot through but foes cannot. Watch out though, because that's not its only trick; this cyclops will also use its sorcery to immobilize and then smash enemy Heroes!

Pick up the Riftborn Cyclops in the 'Creatures' section of the shop starting September 26th!

KNOWN ISSUES

You can find a full list of known issues with the build over on the official forum. We'll keep this list up-to-date with the biggest issues (and solutions) that are reported:

We'll also be tracking the most impactful issues - as well as any workarounds or known solutions - on the official subreddit:

  • Visit the Official Gigantic Subreddit

GENERAL UPDATES

COMBAT INDICATOR

We've made some improvements to the readability of the combat indicator.

  • The crossed swords icon has improved effects to make it easier to see while in combat.
  • An out of combat timer has been added, represented by a bar behind the crossed swords combat indicator. The bar will be full while in combat, and will recede when you are not taking damage or using skills.

PROGRESSION & REWARDS

CROWN BOOSTS

  • Crown Boosts now provide 7x Crowns from a match when you emerge victorious. Please note that this only affects the Crowns gained from the end-of-match rewards, and does not modify Crowns earned via Fortune Cards, the Honor Bonus, or from your first win of the day.

HERO MASTERY

Hero Mastery now gives increasing Crown rewards with each rank.

  • Rank 1: 100 Crowns
  • Rank 2: 200 Crowns
  • Rank 3: 300 Crowns
  • Rank 4: 400 Crowns + 1 Card
  • Rank 5: 500 Crowns + 1 Card
  • Rank 6: 750 Crowns + 1 Card
  • Rank 7: 1000 Crowns + 1 Card
  • Rank 8: 1250 Crowns + 1 Card
  • Rank 9: 1500 Crowns + 1 Card
  • Rank 10: 2000 Crowns + 1 Card
  • Additional Ranks: 1000 Crowns + 1 Card

GUARDIANS

GENERAL

  • Increased the minimum health of a Guardian's final wound from 300 to 500 health. This is the amount of health that must be taken by the defending team, regardless of the amount of shield that is built.

SUMMONED CREATURES

CYCLOPES

  • Fixed a bug where some walls were not being destroyed during the transition to the Clash.

DRAKES

  • All Drakes now launch two small siege attacks followed by a larger attack that leaves a burning or shocking area field.

BATTLEGROUNDS

PRACTICE ARENA

  • Added light and heavy armor training dummies to the South East meadow.
  • Added a status effect forest to the West side.
    • Approach one of the named Motigas to have them fire their status effect at you.
    • A tooltip under the minimap will indicate what the status effect does.

GHOST REEF

  • Added a small access ramp to both pillars between the D point and the Guardians. This is to prevent ranged Heroes from attacking the Wound with little consequence or counter-play from the defending team.


SANCTUM FALLS

During the Clash, the Sanctum Falls B point would often get cheesed by ranged heroes standing on top of the wall and killing the enemy creature without any risk to themselves. As such, we moved the location of the wall to be less exploitable by enemies.

  • Adjusted the Cyclops wall location on the B point during the Clash. Heroes should no longer be able to use the wall to attack the enemy Cyclops without risk.

We also felt that the Clash C point was a bit awkward. When placed behind the Cyclops, it essentially achieved the same thing as the B point wall, so we instead moved it to a more strategic location where it blocks super-jumps into the C point.

  • Adjusted the Cyclops wall location on the C point during the Clash to now block the window overlooking the center arena.

HEROES

GENERAL

  • Heroes can no longer sprint while dazed.

Beckett

LMB/RT // MACHINE PISTOLS/CANNON

  • Reduced the base damage dealt using Machine Pistols from 34 to 30 damage per hit.

Griselma

Q/LB // RIFT ZONE

  • Fixed a bug which would cause the targeting indicator to get stuck on other Heroes.

HK-206

GENERAL

  • Reduced base health from 2100 to 2000 health.

LMB/RT // BULLET BARRAGE

  • Reduced the base damage dealt using Bullet Barrage from 30 to 28 damage per hit.

Mozu

Q/LB // ARCANE VORTEX

  • Fixed a bug where Arcane Vortex would also block projectiles fired by allies.

Oru

LMB/RT // JUDGEMENT

  • Fixed a bug where reapplying Judgment on the same target would not properly extend the duration of the burning if done too quickly.
  • Fixed a bug where chaining from The Joker (Q/LB) to Judgment (LMB/RT) would cause Judgment to play the first combo animation several times, reducing your rate of fire significantly.

RMB/LT // THE BEAST

  • Fixed a bug where The Beast would fail to fire projectiles after dodging or while holding Q/LB.

Q/LB // THE JOKER

  • Fixed a bug where The Joker would fail to push or launch enemies consistently.

F/LS+RS // DEATH DEALER

  • ​​
  • Fixed a bug where Oru wouldn't properly drop to the ground when dazed during his Death Dealer attack.
  • Fixed a bug where the final Death Dealer damage could be avoided using the invulnerability frames of dodges and other skills.

Pakko

F/LS+RS // BREATH OF FRIGID AIR

  • Fixed a bug where the polymorph effect wouldn't interrupt skills that were being channeled.

Tripp

  • Reduced Tripp's base sprint speed from High to Medium.

LMB/RT // LIGHTNING STRIKES

  • Reduced the base damage dealt using Lightning Strikes by about 10%.
  • Split the damage and speed buffs previously provided by Power Surge into separate upgrade tiers.
  • Split Power Surge's damage and speed buffs into separate upgrade tiers. Power Surge (Tier 1) now deals additional damage with each successful hit. Overload (Tier 2) now increases movement speed with each successful hit.

Q/LB // ELECTRIC SLIDE

  • Improved the responsiveness of the kick triggered by pressing Q/LB a second time.
  • Removed the stun applied upon successfully landing the kick.
  • Replaced the Static Shield upgrade with the Kicking Into Gear upgrade.
  • Kicking Into Gear upgrade: Hitting with your kick raises your Lightning Strikes (LMB/RT) crit chance to 100%.
  • Heel Blade upgrade: Removed the added crit chance applied to Lightning Strikes attacks. The upgrade now exclusively deals critical damage when landing the kick on your Electric Slide.

E/RB // FLASHDANCE

  • Flash Step upgrade: The teleport now occurs immediately upon activation, then places Tripp into stealth at the end of the teleport.

Uncle Sven

F/LS+RS // CHAOS QUAFF

  • Fixed a bug where the polymorph effect wouldn't interrupt skills that were being channeled.

Wu

  • Wu's skills have received new effects! Hop in and check them out!
  • Fixed an uncommon desync caused by using Crashing Waves (Q/LB) followed by Splash Kick (RMB/LT).

RMB/LT // SPLASH KICK

  • Rising Tide upgrade: Fixed a bug where Rising Tide would incorrectly set the cooldown to 9 seconds instead of 5 seconds.

Xenobia

Q/LB // WAVE OF SORROW

  • Sorrow's Wake upgrade: Fixed a bug where Sorrow's Wake would occasionally fail to knock up and weaken nearby enemies.

Zandora

  • Increased base health from 2100 to 2250 health.