June 2024 Update
Overview
Friday June 7th, 2024 8:00 AM PDT
June 2024 Update (original by Fero)
- Classic skins reintroduced for The Margrave and Griselma.
- Fixed several collision issues on Picaro Bay, Siren's Strand, Heaven's Ward, Ember Grove, and Ghost Reef
- Fixed infernal portals on Siren's Strand and Ghost Reef
- Fixed Controller Vertical Sensitivity setting only allowing 1 and 10
- Fixed the clash talent not being active on most rush maps
- Hero balancing and fixes
- Nerfs to Kajir and Roland
- Rutger shield no longer regenerates while in combat
- Wu E Talent no longer removes pull
- Aisling F now works correctly
- Updated several skill descriptions to better explain how the skill works
- and more.
- Build Number: #614457.0
Intro
Hello Gigantic fans!
We’ve released another patch today that fixes multiple issues, which the team has been working on in the past few weeks. Check further below for the full patch notes.
As always, we’d like to thank you for your continued support, showing your love both by competing in the server and by sending us feedback and bug reports. We’re still working on further fixes, which we’re aiming to implement later this month. And as you know, Ranked Mode is still in the works, too, so be on the lookout for some news on that front soon!
With today’s update, you’ll also be able to don the classic Margrave and Griselma skins in your matches that we’ve promised you a while ago. Margrave’s “The Fallen (Classic)” and Griselma’s “The Summoner (Classic)” skins have been unlocked for free and are ready to be equipped, while both their other classic variants have also been added and can be unlocked with Crowns. Enjoy!
Skins
Griselma
- Added The Summoner (Classic) skin
The Margrave
- Added The Fallen (Classic) skin
Tripp
- Fixed Tripp's Stark Reality skin graphical issue
General
- Fixed players earning upgrade points incorrectly after rejoining a match
- Fixed several weird bot behaviours
- Fixed incorrect behaviour for a few fortunes from Tripp, Griselma, and Rutger
- Fixed several crashes
UI / Menus
- Fixed involuntary pinging when navigating using the D-pad in multiple menus
- Fixed that the upgrade UI Talent category couldn’t be accessed while using mouse and keyboard
- Fixed Controller Vertical Sensitivity setting only allowing 1 and 10
- Fixed free cosmetics showing an incorrect cost on the unlock pop-up
- Fixed "New Match" requeue failing when a crew member is still in the match summary
- Fixed pings on power circles appearing too high, and out of view
- Fixed rewards sometimes not appearing for levels above 100
- Fixed several statistics showing incorrectly in the profile screen
- Updated several skill descriptions to better explain how the skill works
- Many other (102) UI and text fixes
Rush Mode
- Jump pads back to the airship are now disabled while in combat
- Fixed the clash talent not being active on most rush maps
- Fixed rush rewards given to the first selected hero, instead of the most played hero
Custom Mode
- Added a Quit Match button for custom games
- Fixed that not accepting a custom game kicked players back to the start screen
Maps
- Fixed several collision issues on Picaro Bay, Siren's Strand, Heaven's Ward, Ember Grove, and Ghost Reef
- Fixed infernal portals on Siren's Strand and Ghost Reef
- Fixed Practice Arena Jump Pads not functioning for a few seconds when entering the arena
Creatures
General
- Increased summon time for young creatures 3s > 5s (this is after the player finishes summoning, but before the creature can move, attack, etc.)
Heroes
General
- Increased respawn time penalty that occurs when another teammate dies while you are respawning 0s > 2s
Aisling
RMB - Sir Cador
- Fixed most instances of Sir Cador teleporting underneath the map
F - Terrify
- Fixed Focus skill teleporting Sir Cador to Aisling instead of the target area
- This also fixed the issue with the skill not activating due to targeting failures
Ezren Ghal
E - Well of Souls
HK-206
LMB - Bullet Barrage
- LMB: Heavily reduced the recoil
- old - Recoil pushes reticle up and slightly left.
- new - Recoil pushes reticle a small amount in a random direction.
E, LMB - Fortified Barrage
- LMB: Heavily reduced the recoil
- old - Recoil pushes reticle straight up.
- new - Recoil pushes reticle a tiny amount in a random direction.
Imani
RMB - Silent Scope
RMB R - Snapshot
- This change was undocumented in the original patch notes
- No longer increases damage of uncharged shots by +50%, instead increases damage of charged shots by +100%
- This upgrade is currently bugged and also scales debuff damage from the Charge Level 2 hit by +200%, making it deadly when used with Q - Special Ammo.
- old
- new
Q - Special Ammo
F LL - Blast Radius
- No longer applies burn to AoE hits (still burns direct hit target), reduced focus gain 4.4% > 3.2%
F - Kill Shot
F LL - Concentration
- Reduced focus gain boost +20% > +15%
Kajir
Dodge + LMB - Dodge Slice
- Fixed dodge attack hitting twice
LMB RR - Organ Pierce
- Fixed bleed to actually be 36 damage/s
E - Skeleton Crew
- Cooldown 25s > 20s
- Copy damage 40 > 35
- Copies now walk and sprint when Kajir does so
E L - Coordinated Trick
E LL - Boarding Crew
- Copy base damage 25 > 20
E RR - Toxin Shock
- Damage per debuff 100 > 60, max stacks 7x > 6x
The Margrave
E - Staggering Leap
T E - Impact Crater
- Fixed E-talent not working with upgrades
F - Ground and Pound
F LR - Concentration
- Reduced focus gain boost +20% > +15%
Oru
LMB - Judgment
- Range 18m > 20m
RMB - The Beast
- Range 18m > 20m
Ramsay
E - Juju Fruit
E R - Lasting Effects
- Poison damage 25 > 35 per second
Roland
RMB - Entangling Bolas
E LL - Burning Bolas
- Damage 120 > 80
F - Mega Blast
- Reduced hit damage 800/1000/1300 > 600/800/1100
Rutger
Passive - Shield
- Fixed shield regenerating immediately while receiving any kind of healing
Q - Burrow
- Fixed Q's cooldown being too high when cancelled while Burrow is active
Q LL - Salt of the Earth
- Fixed restoring more stamina than intended
- The actual amount of stamina restored remains unchanged, instead it seems like the in-game tooltip was updated to reflect the correct values (+15 stamina/s, +30 stamina total).
Q LR - Burrowed Time
- Fixed only extending the shield regain duration, while not increasing amount of shield restored
- The amount of shield restored remains unchanged, instead it seems like the in-game tooltip was updated to be more accurate.
T-MAT
RMB - Homing Missiles
T RMB - Missile Enhancements
- No longer applies burn to AoE hits (still does so for direct hits)
- new - AoE hit does not burn, only the main target is burned.
Voden
Q - Green Man / Decoy
Q RL - Spore Imitation
- Poison spores damage 75 > 150
T Q - Heart of Oak
- Fixed for all upgrades: now always fires 1 extra arrow, regardless of upgrades chosen
- old - clone duration is extended to fire an extra arrow, except when the Q RL or Q RR upgrades were chosen.
- new - clone duration is extended to fire an extra arrow no matter which upgrades are chosen.
E - Hidden Spring
E LL - Recovery Time
- Fixed upgrade not extending heal duration correctly
Wu
E - Tonguelash
T E - Tongue Tide
- Fixed that the talent introduced bugs for certain upgrades (such as E R - Whet Your Appetite)
- Skill now retains pull effect with talent and no longer increases range, instead reduces cooldown 15s > 13s
Zandora
Q - Haste Activation / Aura of Haste
Q R - Rainbow Dash
- Fixed this skill not putting pushed enemies in combat
Patch Notes | |
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Gigantic: Rampage Edition | |
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Game | |
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