Playstyle
Rutger is a tanky melee frontline with fast shield recovery, AoE damage disruption, and utility.
- He is at home on the front lines of battle, although may need to take quick recovery breaks without a reliable healer.
- He quickly recovers shield whenever his health is full, even while in combat.
- Rutger can burrow to dodge the opponents' deadliest skills.
- He can create walls to temporarily block a doorway or choke point, or to shield an ally from interruption.
- His focus is great for disruption and mobility, and doesn't require team coordination.
Strong pressure, health/shield management, decision making, and favorable damage trades give Rutger the power to become a persistent threat on the front lines.
Skills
Digging Claws
105
Melee
LMB - Swipe attacks
Sneak Attack
160
Melee
Jump + LMB - Airborne spin
Spin while airborne, landing with a slam.
Dodge Attack
150
5m
Dodge + LMB - Grounded spin
Spin forward with a rolling attack.
Tremors
11s
100
7m
RMB - Shake the earth
Burrow
16s
Q - Burrow underground
Rock Barrier
16s
10m
E - Stone wall
Raise a 3m tall stone wall for
1.75s.
- Wall acts as terrain and blocks projectiles.
- Heroes cannot jump over the wall from it's base, but from elevated ground they can land on and jump off the wall.
- Press E again to cancel early.
Rock and Roll
300
F - Spin dash
Shielded
Passive - Shield
Passive
1000 HP max shield.
- While at full health and not in combat, regenerate
+343 shield/s (1 tick/s).
Shield does not regenerate out of combat unless health is full.
Upgrades
LMB - Digging Claws / Sneak Attack / Dodge Attack
Clawing for Shield
LMB L - Shield recovery
Granite Aura
LMB LL - Armor aura
Digging Claws
- While shielded, hitting an enemy grants both the enemy and Rutger an aura in a
3.5m radius for 5s.
- Aura grants +10
armor to Rutger and allies for 1s.
The buff is not gained from jump attacks or dodge attacks.
Rockslide
LMB LR - Move speed
Digging Claws
- While shielded, hitting an enemy grants Rutger
+15% move speed for 3s.
The buff is not gained from jump attacks or dodge attacks.
Digging Deeper
LMB R - Ignore armor
Digging Claws
40% of damage from this skill ignores armor.
This does not apply to jump attacks or dodge attacks;
Dodging is Critical
LMB RL - Crit chance
Dodge Attack
- On hit, built-up
crit chance for
Digging Claws is set to 100%.
This sets built up crit chance to 100%, but allows it to refresh or decay normally afterwards.
This does not affect crit chance for jump attacks or dodge attacks.
Laceration
LMB RR - Jump attack bleeds
RMB - Tremors
Shaky Ground
RMB L - Increased slow
Tremors
Major slows, -20% -30% move speed for 1s.
After Effects
RMB LL - Weaken enemies
Tremors
Weakens, -25% damage for 5s.
Great Barrier
RMB LR - Restore shield
Tremors
- While shielded, first two pounds restore
+50 shield per tremor AoE that hits (
+200 total shield).
If tremors overlap on the same target or if each tremor hits a different target, both tremors will give +50 shield, resulting in +100 total shield per pound.
Spike Damage
RMB R - Spike damage
Rocked to the core
RMB RL - Cracked armor
Pushing for Focus
RMB RR - Push, focus
Q - Burrow
Protective Plating
Q L - Shield over time
Burrow
- Restores
+30 shield every 0.3s while burrowed (7 total ticks).
![SquareShieldStatusEffect.png](/images/f/fc/SquareShieldStatusEffect.png)
150 360 total shield recovered.
The in-game tooltip incorrectly states that it no longer restores +150 shield on use, but it still does.
Salt of the Earth
Q LL - Stamina over time
Burrowed Time
Q LR - Longer duration
Seismic Activity
Q R - Teleport hit
Burrow
![Cooldown.png](/images/9/9c/Cooldown.png)
16s 20s cooldown.
- While burrowed, press Q again to use
Emerge.
Emerge is not used automatically at end of burrow, but must be manually activated.
Emerge
200
7m
Q, Q - Teleport hit
Teleport and leap out from nearby ground, hitting enemies in a
1.5m radius.
- Leap 3m high.
Knocks up 3m high (
interrupts).
Rutger can jump attack after the leap.
Give me the Slowdown
Q RL - Slow enemies
Emerge
Major slows, -30% move speed for 2s.
Eruption
Q RR - Increased height, push
Emerge
Pushes 5m away (
interrupts).
The knock up and push combine to send enemies diagonally.
E - Rock Barrier
Rock Solid
E L - Longer duration
Rock Barrier
- Raise a 3m tall stone wall for
![Time.png](/images/0/08/Time.png)
1.75s 2.75s.
Rock of Ages
E LL - Longer duration
Rock Barrier
- Raise a 3m tall stone wall for
![Time.png](/images/0/08/Time.png)
2.75s 3.25s.
Garrison
E LR - Armor aura
Rock Barrier
- Wall gains an armor aura in a
4m radius.
- Aura grants Rutger and allies +10
armor for 5s.
The in-game tooltip incorrectly states this as a 10m radius, but it is actually 2m.
Teardown
E R - Explode wall
Rock Barrier
- On skill end or cancel, uses
Crumble.
Crumble
250
E, E - Explode wall
Explode the stone wall, dealing damage in a
4m radius.
Cracks in Foundation
E RL - Cracked armor
Crumble
Cracked armor, -10 armor and 10 dmg/s for 3s.
The in-game tooltip incorrectly states that there is an additional +10 dmg/s, but there is only the 10 dmg/s from cracked armor.
Mineral Heavy
E RR - Daze enemies
F - Rock and Roll / Passive
Hardy
F L - Degen resistance
Passive
- +25%
degen resistance.
Rock and Roll
- On use, grants +25%
degen resistance until death.
Battle Ready
F LL - Damage reduction
Passive
- Gain +10% front
damage reduction.
- While attacking, +5% additional front
damage reduction.
Hardened Resolve
F LR - Increased shield
Passive
![SquareShieldStatusEffect.png](/images/f/fc/SquareShieldStatusEffect.png)
1000 1200 HP max shield.
![SquareEHPStatusEffect.png](/images/b/b6/SquareEHPStatusEffect.png)
2800.0 3066.6 EHP.
This upgrade is currently bugged and does not have any effect until Rutger loses all shield once (or dies).
Ready to Rock
F R - Damage while shielded
Passive
- While shielded, gain
+10% basic attack damage.
This also applies to jump attacks and dodge attacks.
This upgrade is currently bugged and does not have any effect until Rutger loses all shield once (or dies).
Life Line
F RL - Healing and regen
Passive
+20% self healing.
- +20%
health regen outside of combat.
This does not increase shield recovery or shield regen.
Focus Buffer
F RR - Focus while shielded
Passive
- While shielded, gain +25%
focus gain.
This upgrade is currently bugged and does not have any effect until Rutger loses all shield once (or dies).
Talents
Mountian Range
T RMB - Range, damage buff
Tremors
![SquareRangeStatusEffect.png](/images/e/e9/SquareRangeStatusEffect.png)
7m 9.5m range.
- Each pound creates
two three tremors at 2.5m, 5m, and 7.5m, which hit enemies in a
2m radius.
Clash
- The 3rd pound sends up spikes with the tremors.
- On hit, gain
+15% basic attack damage for 4s.
This does affect jump attacks and dodge attacks
Earthbound
T Q - Armor buff
Burrow
- On end or cancel, gain +5
armor for 5s.
Clash
- On end or cancel, gain +5
armor per enemy within a
5m radius for 5s. Stacks 3x.
Maximum of +20 armor if unburrowing near 3 enemies after clash (needs testing).
Rock On
T E - Reduced cooldown
Rock Barrier
![Cooldown.png](/images/9/9c/Cooldown.png)
16s 14s cooldown.
Clash
- While shielded,
![Cooldown.png](/images/9/9c/Cooldown.png)
14s 12s cooldown.
Notes
- Don't run out of shield in battle as you have very little health - burrow or retreat when shield gets low.
- Rutger's small health pool means that he only needs a little bit of healing to reach max health.
- After being forced to retreat, he can come back into the fight with max health / shields much more quickly than other beefy heroes.
- Rutger can cast his wall near his feet then immediately jump to land on top of it, enabling him to scale small cliffs.
- Wall is a great form of CC because it cannot be dodged - even if enemies know it is coming, they have no choice to but wait for the wall to expire, or find a different route around the wall.
- Wall is also great at blocking high damage enemy skills, especially focuses like HK's, Imani's, and T-MAT's.
Rutger |
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