Status Effects

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Status Effects include a variety of conditions that affects heroes, creatures, summons, and vulnerable guardians and are applied by their abilities. They can be divided into three main categories:

  • Buffs – positive effects that provide benefit the target
  • Debuffs – negative effects that harm target over time
  • Crowd Control (also known as CC, Disruptions, or Hit Reactions) – negative effects that influence target's movement and actions

Diminishing Returns

When multiple of the same type of debuff are applied that damage or heal over time, only the highest magnitude source has full effect, while other sources have 10% effect.

  • A 100 dmg/s bleed from one skill and a 20 dmg/s bleed from another skill will deal a combined total of 100 + 20x0.10 = 102 dmg/s.
  • A +75 hp/s heal from one skill and a +35 hp/s heal from another skill will heal a combined total of 75 + 35x0.10 = 78.5 hp/s.

This does not affect debuffs of different types such as a bleed and a poison, both will have full effect.

Buffs

Icon Name(s) Description
SquareInvulnerableStatusEffect.png
Immunity / Specific Immunity Full immunity ignores all damage and/or negative status effects. Specific immunity only ignores specific effects (all debuffs, single debuff, crits, etc.).
SquareReflectStatusEffect.png
Reflect Reflects incoming projectiles, preventing all damage and effects and sending them towards an enemy.
SquareDeflectStatusEffect.png
Deflection Deflects incoming projectiles, preventing all damage and effects and sending them in a random direction.
SquareJumpHeightBoostStatusEffect.png
Jump Higher Greatly increases the height of jumps.
SquareHealingStatusEffect.png
Healing Recovers SquareHealStatusEffect.pnghealth over time, even while in combat.
SquarePurifiedStatusEffect.png
Purify Removes negative status effects.
SquareStealthStatusEffect.png
Stealth Makes the hero very difficult to see. Crosshairs still turn red when over a stealth hero and there is a faint visual shimmer.
SquareArmorBoostStatusEffect.png
Armor Boost Provides a +10 (varies) bonus to SquareArmorBoostStatusEffect.pngarmor.
SquarePowerBoostStatusEffect.png
Damage Boost Provides a +20% (varies) bonus to SquarePowerBoostStatusEffect.pngdamage dealt.
SquareSpeedBoostStatusEffect.png
Speed Boost Provides a +20% (varies) bonus to SquareSpeedBoostStatusEffect.pngmove speed, which affects both walking and sprinting.

Debuffs

Icon Name(s) Description
SquareAcidStatusEffect.png
Armor Crack / Armor Break Applies (-10 / -25) SquareArmorBoostStatusEffect.pngarmor and (10 / 15) dmg/s for a duration. SquareIgnoreArmorStatusEffect.pngDamage ignores armor.
SquareReduceDamageStatusEffect.png
Weaken / Major Weaken / Extemely Weaken Applies (-25% / -50% / -60%) damage dealt by target
SquareCursedStatusEffect.png
Curse Prevents buffs from applying to target
SquarePoisonStatusEffect.png
Poison / Heavy Poison Applies (-50% / -75%) healing received by target, 10 (varies) dmg/s for a duration. SquareIgnoreArmorStatusEffect.pngDamage ignores armor.
SquareBurningStatusEffect.png
Burn Applies 20 (varies) dmg/s for a duration
SquareBleedingStatusEffect.png
Bleed Applies 20 (varies) dmg/s for a duration. SquareIgnoreArmorStatusEffect.pngDamage ignores armor.
SquareShockedStatusEffect.png
Shock / Major Shock / Massive Shock Applies 20 (varies) dmg/s for 3s to target, then ends with an AoE 60 (varies) dmg in a SquareRadiusStatusEffect.png2m radius around target
SquareFrozenStatusEffect.png
Freeze Applies -25% SquareSpeedBoostStatusEffect.pngmove speed and applies 10 (varies) dmg/s for 3s

Crowd Control

Icon Name(s) Description
SquareJumpHeightDecreasedStatusEffect.png
Hard Landing Prevents jumping and sprinting. Can be cancelled by dodging or performing an attack.
SquareSlowedStatusEffect.png
Slow / Major Slow Applies (-25% / -50%) (varies) SquareSpeedBoostStatusEffect.pngmove speed.
SquareCrippledStatusEffect.png
Cripple Applies -40% SquareSpeedBoostStatusEffect.pngmove speed, prevents sprinting, and lowers jump height.
SquareImmobilizedStatusEffect.png
Immobilize Locks the target in place, preventing all movement including walk, sprint, jump, and dodge. Attacks and abilities are still usable. This does NOT cancel actions or interrupt power collection.
SquareLaunchedStatusEffect.png
Launch SquareInterruptedStatusEffect.pngCancels, SquareInterruptsPowerStatusEffect.pnginterrupts, and launches target in the air, preventing all actions until they land.
SquareLaunchedStatusEffect.png
Knock Up SquareInterruptsPowerStatusEffect.pngInterrupts and knocks target in the air.
SquarePushedStatusEffect.png
Push SquareInterruptsPowerStatusEffect.pngInterrupts and pushes the target horizontally, can be used to cliff/ring out.
SquarePulledStatusEffect.png
Pull SquareInterruptedStatusEffect.pngCancels, SquareInterruptsPowerStatusEffect.pnginterrupts, and pulls the target to the source of the ability.
SquareStunnedStatusEffect.png
Stun SquareInterruptedStatusEffect.pngCancels, SquareInterruptsPowerStatusEffect.pnginterrupts, and prevents the target from performing any action, including movement, for the duration of the effect.
SquareDazedStatusEffect.png
Daze SquareInterruptedStatusEffect.pngCancels, SquareInterruptsPowerStatusEffect.pnginterrupts, and prevents the target from using any skills or sprinting, but allows movement and jumping, for the duration of the effect.
SquareInterruptsPowerStatusEffect.png
Interrupt Stops and resets progress of power circle actions (creature summoning and power orb gathering).
SquareInterruptedStatusEffect.png
Cancel Cancels the targets current abilities/actions (SquareInterruptsPowerStatusEffect.pnginterrupts).
SquarePolymorphStatusEffect.png
Polymorph SquareInterruptedStatusEffect.pngCancels, SquareInterruptsPowerStatusEffect.pnginterrupts, and turns the target into a snail, preventing the target from performing any action other than moving and sprinting and greatly reducing sprint speed (Uncle Sven focus).
SquareDisabledStatusEffect.png
Disable SquareInterruptsPowerStatusEffect.pngInterrupts and prevents target from performing any action or taking damage from other skills (Xenobia focus). Does not prevent target from being healed.