Uncle Sven
Role - Support
Archetype - Healer / Utility
2470.6 EHP
2100 HP
15 armor
630 move speed
112.5 proj base dps
685.0 total dmg over 5s
2s / 4s / 6s AoE polymorph
Baseline effects
Upgrade effects
![SquarePurifiedStatusEffect.png](/images/6/65/SquarePurifiedStatusEffect.png)
![SquareInvulnerableStatusEffect.png](/images/5/5c/SquareInvulnerableStatusEffect.png)
![SquareDeflectStatusEffect.png](/images/f/f7/SquareDeflectStatusEffect.png)
![SquareArmorBoostStatusEffect.png](/images/e/e5/SquareArmorBoostStatusEffect.png)
![SquareFocusStatusEffect.png](/images/7/7e/SquareFocusStatusEffect.png)
![SquareCursedStatusEffect.png](/images/8/8c/SquareCursedStatusEffect.png)
![SquareBurningStatusEffect.png](/images/f/fb/SquareBurningStatusEffect.png)
![SquareSlowedStatusEffect.png](/images/a/ac/SquareSlowedStatusEffect.png)
![SquareLaunchedStatusEffect.png](/images/5/53/SquareLaunchedStatusEffect.png)
Playstyle
Uncle Sven is a mid-range healer with modest AoE damage and strong utility and AoE healing.
- Sven throws arcing flasks that allow him to strike enemies hiding behind cover more easily, or attack while behind cover himself.
- His Q is one of the best utility skills in the game, providing a jump pad for team mobility and a push for interrupting or peeling.
- He has great abilities for coordinated teams, as he can crack the armor of an engaged enemy or heal the entire team at once if they group up.
- On the other hand, he loses a lot of power when his team is uncoordinated or spread out.
- His focus is one of the strongest disabling effects in the game and hits in a large AoE, making it perfect for turning a teamfight in his favor.
Team coordination, decision making, and great aim are all qualities that enable Uncle Sven to boost his team to victory.
Skills
![Cooldown.png](/images/9/9c/Cooldown.png)
Throws an ooze flask in an arc.
![Cooldown.png](/images/9/9c/Cooldown.png)
Throws a water flask in an arc.
- On impact, deals initial hit and creates a water puddle in a
2m radius for 2.5s.
- Initial hit heals
+250 HP to Sven or allies.
- Water puddle applies
+50 HP/s for 1s.
- 3-4 total ticks of healing over time, depends on the timing of the throw.
+400-450 total healing.
This skill is currently bugged and always gives Uncle Sven +50 HP/s even when outside of the puddle.
Throws a golden flask in a faster arc.
- Flask has different trajectory from other skills.
- On hitting an enemy,
cancels their current action, bounces off, then falls to the ground.
- On impact with terrain, explodes in a
4.5m radius.
Polymorphs enemies (cancels, slows, and disables actions other than moving and sprinting) (
interrupts).
Focus increases
Upgrades
LMB - Fire Flask
![Upgrade path LR.png](/images/thumb/1/11/Upgrade_path_LR.png/52px-Upgrade_path_LR.png)
Fire Flask
Cracked armor is not removed when broken armor is applied, so if it has a longer duration armor will still be cracked after broken armor wears off.
RMB - Acid Flask
![Upgrade path LR.png](/images/thumb/1/11/Upgrade_path_LR.png/52px-Upgrade_path_LR.png)
Acid Flask
- When acid puddle is hit by
Healing Waters, create swirling vapors directly on top of the puddle for 6s.
This does not work if a healing puddle is hit by acid, the acid must be put down first.
![Upgrade path RR.png](/images/thumb/6/69/Upgrade_path_RR.png/52px-Upgrade_path_RR.png)
Acid Flask
10s7s cooldown.
Q - Elastic Ooze
![Upgrade path LR.png](/images/thumb/1/11/Upgrade_path_LR.png/52px-Upgrade_path_LR.png)
Healing Waters
- Vs heroes affected by
Elastic Ooze's buff,
Healing Waters initial hit applies
+50 HP/s for 10s.
+400-450+760 total healing.
Despite the tooltip stating otherwise, the proximity of the two puddles is irrelevant. It only matters that a hero has Elastic Ooze's
armor buff before
Healing Waters' initial hit.
The healing over time from this upgrade counts as a different source than the baseline healing over time, so will be affected by diminishing returns when both are active for a total heal of +55 HP/s.
E - Healing Waters
![Upgrade path LR.png](/images/thumb/1/11/Upgrade_path_LR.png/52px-Upgrade_path_LR.png)
F - Chaos Quaff / Passive
Talents
Acid Flask
This seems to also reduce the duration of armor crack from the RMB LL and RMB LR upgrades from 3s to 1s (needs testing).
Notes
- Watch out for enemies that can apply poison, as it will greatly reduce the amount of healing received by allies.
- All of Sven's skills besides his ult throw projectiles in the same trajectory, which means you can adjust your aim with LMB before throwing RMB, Q, or E to land in the same location.
- Elastic Ooze is particularly useful when on attacking rampages, as it allows your team to approach the enemy guardian quickly without taking a lot of damage.
- It is also great when invading a creature or rotating across the map.
- Look for places where your team can super jump as a shortcut to their destination.
- A 1 bar focus is good for interruption, but saving up a 2-3 bars focus is very powerful in team fights, and often leads to multikills.
- In most cases it is correct to aim Sven's focus at the ground near the target(s) instead of at their body, in order to have it explode faster.
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