Power

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Power.pngPower is an important element of gameplay in Gigantic. Power is one of the two central displays that indicate which team is ahead in a match, the other being Guardian SquareHealStatusEffect.pngHealth.

Power Race

Power Race is a part of every match of Gigantic: it is the period when the team of heroes should gather enough power to make their Guardian rampage across the battlefield to pin down the enemy Guardian, opening its heart for a wound for a brief time.

Leiran getting full power

The current power total for each team is shown at the top center of the screen, and events that increase power show up in the power feed in the top left corner of the screen (if you do not see the power feed, it may be disabled in your settings > interface menu). There are several ways to gain power:

  • Power.png10 power from an enemy hero death
  • Power.png10 power from an enemy young creature death
  • Power.png20 power from an enemy adult creature death
  • Power.png20 power from a power orb collected by an allied creature or hero

Rampage begins as soon as either team reaches 100 power. If both teams reach 100 power simultaneously, the rampage goes to the team who had the most recent kill. It is important to note that even after a rampage begins, the power race still continues:

  • The attacking Guardian still can get more power from hero and creatures kills, which increases the amount of time the enemy Guardian is held down for a wound
  • The defending Guardian's power grants the guardian shield, which mitigates incoming damage from attacking Guardian and enemy heroes (if it big enough) and can be strengthened by hero and creatures kills.

On average each power race lasts around 3 minutes, and each rampage lasts around 45 seconds (although rampages can last significantly less if they auto-wound).

Power Circle

Main article: Power Circle
The Power Circle at point B on Sanctum Falls
A power orb is ready to be collected
When standing on the power circle a menu appears

Power is mostly presented in the form of Power Orbs. They spawn in Power circle neutral.png Power Circles, which often are called “Control Points” of the maps by players, because the more circles team has in its possession, the more Power they will be able to collect.

Power can be collected by players themselves, on any Power Circle of the map. Heroes can also summon creatures which have the following advantages:

  • Creatures will start collecting a Power Orb immediately once it is available
  • Creatures collect Power Orbs faster than heroes, especially adult creatures
  • Enemy heroes are unable to steal power from a circle that a creature occupies.
  • Creatures will fight enemy heroes that come in range (but can be distracted by a freshly spawned Power Orb)
  • When no enemy heroes are in range, creatures provide a small passive healing zone and a deflection shield that blocks enemy projectiles
  • Creatures give some strategical bonuses to their teams, such as Healhealing, revealing SquareStealthStatusEffect.pngstealthed enemies, besieging, etc
Time Collector
6s Hero
3s Young Creature
1s Adult Creature

There is, however, a risk in summoning creatures and upgrading creatures. Players must defend their creatures as the enemy team can kill them to gain power and XP – Power.png10 power for a young creature, and Power.png20 power for an adult. The exception to this rule are Ancient Obelisks, which grant no power when killed but also do not collect power orbs from their circles.

Power Cycle

In Clash Mode, power spawns on power circles in series at 35 second intervals. For example in Ghost Reef:

Start Ready Point(s)
0:00 0:35 Power circle ally.png A Power circle enemy.png G
0:35 1:10 Power circle ally.png B Power circle enemy.png F
1:10 1:45 Power circle ally.png C Power circle enemy.png E
1:45 2:20 Power circle enemy.png D
2:20 2:55 Power circle ally.png C Power circle enemy.png E
2:55 3:30 Power circle ally.png B Power circle enemy.png F
3:30 4:05 Power circle ally.png A Power circle enemy.png G

In the rare case that a circle already has uncollected power at the beginning of its 35 second cycle, it will not generate a new power orb for the cycle even if the previous orb is collected.

Tips and Tricks

  • Don't jump into combat without thinking – a carefree player is a free source of Power for an enemy team.
  • Don't summon creatures if you can't defend them – creatures can die quickly if attacked by several heroes, especially the young ones, or when getting summoned.
  • Following previous tips – don't try to kill a creature all alone, let your teammates to know where you are heading first, and think if is it a good idea at the present moment.
  • Pay attention to the minimap – it shows Power Orb spawn and harvest progress on all Power Circles, which means you can spot a power thief at the very beginning of their business.
  • An adult creature harvests power faster than a young creature. Be aware which side will harvest first when the next power harvested will lead to a rampage.
  • If both teams are close to a rampage, try to interrupt the enemy creature when it is harvesting power. This will buy your team's creature time to harvest the power first.

Lore

Power is the energy of the land, which can be mortal, magical, or spiritual and cycles in the world. The Guardians draw power to become stronger or nearly invincible, and then the land changes under their influence.[1]

Trivia

Badge KingoftheMountain.png
King of the Mountain!
Kill an enemy hero who recently attacked an ally who was summoning or collecting
Badge LastRites.png
Last Rites!
Kill an enemy hero who recently attempted to summon a creature or collect power
Badge PowerPlay.png
Power Play!
Gain the power that causes your guardian to rampage
Badge PowerDefender.png
Power Defender!
Gain the power that maxes out your guardian's shield
Badge PowerThief.png
Power Thief!
Collect a power orb spawned on an enemy Power Circle

References

  1. 1.0 1.1 Fortune Cards – Major Arcana High – “The World”