T-MAT

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T-MAT
Ranged DPS
Vouchers0

QHS Siege.png
Role - Ranged DPS
Archetype - Shooter
SquareEHPStatusEffect.png2000.0 EHP
SquareHealStatusEffect.png1700 HP
SquareArmorBoostStatusEffect.png15 armor
SquareSpeedBoostStatusEffect.png650 move speed
SquareDPSStatusEffect.png176.5 scan base dps
SquareTotalDamageStatusEffect.png1300.0 total dmg over 5s
SquareFocusStatusEffect.png1035 / 2050 / 3075 scan, proj, and burn damage
Baseline effects
SquareBurningStatusEffect.pngSquareShockedStatusEffect.png
Upgrade effects

SquarePurifiedStatusEffect.pngSquareArmorBoostStatusEffect.pngSquareFocusStatusEffect.pngSquareSpeedBoostStatusEffect.pngSquareCritStatusEffect.pngSquareAcidStatusEffect.pngSquareSlowedStatusEffect.pngSquareStunnedStatusEffect.pngSquareInterruptsPowerStatusEffect.png

Playstyle

T-MAT is a long-range shooter with powerful, consistent damage that can focus down a single target or whittle down multiple targets.

  • She thrives far in the backline, freely beaming and sending missiles at enemies that don't have the range to fight back.
  • Her only reason to get close to the fight is to hit with EMP, which is great against clumped enemies.
  • Thrusters provides one of the best escapes in the game, although you do have to be careful not to get stuck on terrain.
  • Her focus can potentially deal the most damage of any skill in the game, on top of having great range and no falloff, which makes it great for killing heroes, creatures, and guardians alike.

T-MAT is a relatively easy and effective hero to pick up and play, with good aim being the only skill necessary to dish out tons of damage.

Skills

Skill Siege 1.png
Energy Blast
SquarePowerBoostStatusEffect.png150
SquareRangeStatusEffect.png50m
LMB - Fire an energy blast

Fires an energy blast

  • Hitscan, 1.18 hits/s, SquareDPSStatusEffect.png176.5 dps.
  • Damage falls off from SquarePowerBoostStatusEffect.png-0% at 10m to SquarePowerBoostStatusEffect.png-75% at 40m.
Skill Siege 2.png
Homing Missiles
SquarePowerBoostStatusEffect.png75
SquareRangeStatusEffect.png50m
RMB - Lock on with missiles

Hold to lock onto targets, release to fire a volley of homing missile projectiles.

  • Maximum 5 missile ammo.
  • Must have missiles and lock onto targets to fire.
  • Locks onto first target immediately, acquires a second target after 0.6s, and additional targets every 0.3s.
  • Can lock onto targets multiple times.
  • Missiles apply SquareBurningStatusEffect.pngburn, 50 dmg/s for 2s.
  • SquareTotalDamageStatusEffect.png475.0 total dmg.
  • Once fire is completed or canceled, after Time.png5s a missile is restored, with additional missiles restored every Time.png2s. Attempting to lock on resets the restoration timer.
  • Can be cancelled after locking on by dodging, using Skill Siege 3.pngThrusters, or using Skill Siege F.pngOverclock.
  • Targets that move out of range after lock on are still fired at, and can be hit by missiles.
Skill Siege 3.png
Thrusters
Cooldown.png15s
Q - Engage thrusters

Fly 9m forward quickly for Time.png2s.

  • Can be cancelled with dodge or focus.
  • Ending animation can be cancelled with Skill Siege 1.pngEnergy Blast to keep momentum.
Skill Siege 4.png
EMP
Cooldown.png15s
SquarePowerBoostStatusEffect.png100
SquareRangeStatusEffect.png15m
E - Fire EMP

Fire a slow moving ball of energy.

  • Ball is unaffected by gravity for 1s.
  • On hit or end, explodes in a SquareRadiusStatusEffect.png3m radius.
  • SquareShockedStatusEffect.pngMajor shocks enemies, 20 dmg/s for 3s, ends with 60 damage shockwave in a SquareRadiusStatusEffect.png2m radius.
  • SquareTotalDamageStatusEffect.png220 total dmg.
Skill Siege F.png
Overclocked
SquareFocusStatusEffect.png
SquarePowerBoostStatusEffect.png75
SquareRangeStatusEffect.png50m
F - Rapid fire

Rapidly shoot Skill Siege 1.pngEnergy Blasts and launch Skill Siege 2.pngHoming Missiles.

  • Uses independent version of these skills, upgrades have no effect.
  • There is no damage falloff for any part of this skill.
  • Missiles are not consumed.
  • Homing Missile deals SquarePowerBoostStatusEffect.png75 dmg.
  • On hit, missiles apply SquareBurningStatusEffect.pngburn, 50 dmg/s for 3s.
  • SquareFocusStatusEffect.pngFocus increases
    • Lasts Time.png1.5s / 2.3s / 2.8s.
    • Fires 11 / 20 / 25 energy blasts.
    • Energy Blast deals SquarePowerBoostStatusEffect.png60 / 80 / 100 dmg.
    • Launches 3 / 4 / 5 missiles.
    • SquareTotalDamageStatusEffect.png1035 / 2050 / 3075 total dmg.

The in-game tooltip incorrectly states that missiles increase in damage with more focus, when they do not.

Upgrades

Skill Siege 1.pngLMB - Energy Blast

Upgrade Attack.png
Damage Calibration
Upgrade path L.png
LMB L - Damage buff

Skill Siege 1.pngEnergy Blast

  • On hit, gains SquarePowerBoostStatusEffect.png+5% damage until miss. Stacks 3x.
  • Upgrade Temporal.png
    Racks on Stacks
    Upgrade path LL.png
    LMB LL - Reload missile

    Skill Siege 1.pngEnergy Blast

    • On hit, gains SquarePowerBoostStatusEffect.png+5% damage until miss. Stacks 3x. Then, if at max buff stacks, reload 1 missile.
    Upgrade Agility.png
    Cool Your Jets
    Upgrade path LR.png
    LMB LR - Reduce thrusters cooldowns

    Skill Siege 1.pngEnergy Blast

    • On hit, gains SquarePowerBoostStatusEffect.png+5% damage until miss. Stacks 3x. Then, if at max buff stacks, the cooldown of Skill Siege 3.pngThrusters recovers by Cooldown.png1s.
    Upgrade Attack.png
    Flame Blasted
    Upgrade path R.png
    LMB R - Damage vs burning

    Skill Siege 1.pngEnergy Blast

  • Deals +15% damage vs burning enemies.
  • Upgrade Control.png
    Fire Cracker
    Upgrade path RL.png
    LMB RL - Cracked armor vs burning

    Skill Siege 1.pngEnergy Blast

  • Applies SquareAcidStatusEffect.pngcracked armor vs burning enemies, -10 armor and 10 dmg/s for 1s.
  • Upgrade Improvement.png
    Extreme Combustion
    Upgrade path RR.png
    LMB RR - Explosion on kill

    Skill Siege 1.pngEnergy Blast

  • On kill, creates an explosion that deals SquarePowerBoostStatusEffect.png500 dmg in a SquareRadiusStatusEffect.png3m radius.
  • Damage falls off from SquarePowerBoostStatusEffect.png-0% at center to SquarePowerBoostStatusEffect.png-25% at edge.
  • Explosion leaves behind a burning area for 6s, applies SquareBurningStatusEffect.pngburn, 50 dmg/s for 1s.
  • SquareTotalDamageStatusEffect.png800 total explosion dmg.

  • Skill Siege 2.pngRMB - Homing Missiles

    Upgrade Control.png
    High Priority Target
    Upgrade path L.png
    RMB L - Single target stun

    Skill Siege 2.pngHoming Missiles

  • Hitting an enemy with 3 missiles from the same volley SquareStunnedStatusEffect.pngstuns them for 0.5s (SquareInterruptsPowerStatusEffect.pnginterrupts).
  • This works even if the missiles are not sequential, for example if you have two targets A and B and you lock your missiles on A,A,B,B,A, target A will still be stunned when the last missile connects.

    Upgrade Attack.png
    Overkill
    Upgrade path LL.png
    RMB LL - Last missiles damage

    Skill Siege 2.pngHoming Missiles

    • Missiles 3, 4, and 5 of a volley deal SquarePowerBoostStatusEffect.png75 125 dmg.
    • SquareTotalDamageStatusEffect.png475.0 625.0 total dmg.
    Upgrade Temporal.png
    On Lockdown
    Upgrade path LR.png
    RMB LR - Increased stun

    Skill Siege 2.pngHoming Missiles

  • Hitting an enemy with 5 missiles from the same volley SquareStunnedStatusEffect.pngstuns them for 1s (SquareInterruptsPowerStatusEffect.pnginterrupts).
  • Upgrade Attack.png
    Enhanced Targetting
    Upgrade path R.png
    RMB R - Improved multi target

    Skill Siege 2.pngHoming Missiles

    • Can lock onto targets multiple times.
    • Locks onto unique targets simultaneously.
    • SquareTotalDamageStatusEffect.png475.0 175.0 total dmg (per target).

    Contrary to the in-game tooltip, targeting area for lock on is not increased.

    Upgrade Temporal.png
    Missile Fire
    Upgrade path RL.png
    RMB RL - Longer burn

    Skill Siege 2.pngHoming Missiles

    • Missiles apply SquareBurningStatusEffect.pngburn, 50 dmg/s for 2s 4s.
    • SquareTotalDamageStatusEffect.png175.0 275.0 total dmg (per target).
    Upgrade Attack.png
    Auto Repeater
    Upgrade path RR.png
    RMB RR - Extra missiles

    Skill Siege 2.pngHoming Missiles

  • When locked onto 3 or more targets, volley launches twice as many missiles.
    • SquareTotalDamageStatusEffect.png175.0 250.0 total dmg (per target).

    Skill Siege 3.pngQ - Thrusters

    Upgrade Agility.png
    Booster Pack
    Upgrade path L.png
    Q L - Move speed

    Skill Siege 3.pngThrusters

  • On landing, gain SquareSpeedBoostStatusEffect.png+15% move speed for 5s.
  • Upgrade Strengthen.png
    Defense Boost
    Upgrade path LL.png
    Q LL - Armor

    Skill Siege 3.pngThrusters

    • On landing, gain SquareSpeedBoostStatusEffect.png+15% move speed and +10 SquareArmorBoostStatusEffect.pngarmor for 5s.

    The in-game tooltip incorrectly states that the duration is reduced to 4s, but it stays at 5s.

    Upgrade Agility.png
    Hyperdrive
    Upgrade path LR.png
    Q LR - Fly farther

    Skill Siege 3.pngThrusters

    • Fly 9m 13.5m forward quickly for Time.png2s 2.3s.
    Upgrade Improvement.png
    Thruster Beam
    Upgrade path R.png
    Q R - Damage beam

    Skill Siege 3.pngThrusters

  • While flying, fire a beam straight down in a SquareRadiusStatusEffect.png1.5m radius, deals SquarePowerBoostStatusEffect.png250 dmg.
  • Beam has a max range of 20m.
  • Despite having multiple hit areas, each target can only be hit once by the beam.

    Upgrade Control.png
    Slow Beam
    Upgrade path RL.png
    Q RL - Slow enemies

    Skill Siege 3.pngThrusters

  • On hit, SquareSlowedStatusEffect.pngslows enemies, -20% move speed for 3s.
  • Upgrade Control.png
    Scorched Earth
    Upgrade path RR.png
    Q RR - Burn enemies

    Skill Siege 3.pngThrusters

  • On hit, SquareBurningStatusEffect.pngburns enemies, 50 dmg/s for 3s.
    • SquareTotalDamageStatusEffect.png250 400 total dmg.

    Skill Siege 4.pngE - EMP

    Upgrade Control.png
    EM Signature
    Upgrade path L.png
    E L - Increased shock

    Skill Siege 4.pngEMP

    • SquareShockedStatusEffect.pngMajor massive shocks enemies, 20 35 dmg/s for 3s, ends with 60 105 damage shockwave in a SquareRadiusStatusEffect.png2m radius.
    • SquareTotalDamageStatusEffect.png220 310 total dmg.
    Upgrade Attack.png
    Extra Static
    Upgrade path LL.png
    E LL - Increased damage, always crit

    Skill Siege 4.pngEMP

    • Deals SquarePowerBoostStatusEffect.png100 200 dmg.
  • Final shockwave gains 100% SquareCritStatusEffect.pngcrit chance (effectively +20% damage).
    • SquareTotalDamageStatusEffect.png220 310 total dmg.

    Contrary to the in-game tooltip, the initial hit does not gain increased crit chance, only the final shockwave.

    Upgrade Control.png
    Disruptor Module
    Upgrade path LR.png
    E LR - Direct hit dazes

    Skill Siege 4.pngEMP

  • On direct hit, SquareDazedStatusEffect.pngdazes enemy for 1s.
  • Upgrade Improvement.png
    De-stabilizer
    Upgrade path R.png
    E R - 3 projectiles

    Skill Siege 4.pngEMP

    • Fires 1 3 balls of energy in a horizontal spread.
  • Projectiles have reduced size.
    • Deals SquarePowerBoostStatusEffect.png100 35 dmg.
    • SquareTotalDamageStatusEffect.png220 155 total dmg.
    • SquareTotalDamageStatusEffect.png220 225 total dmg when overlapped.

    The initial hit from all 3 balls can stack on the same target, dealing up to 35 105 dmg if target is in range of all 3 hit areas. This can be done at melee range by firing near your feet.

    Upgrade Control.png
    Shell Shocked
    Upgrade path RL.png
    E RL - Cracked armor

    Skill Siege 4.pngEMP

  • On major shock end, applies SquareAcidStatusEffect.png, -10 armor and 10 dmg/s for 2s.
    • SquareTotalDamageStatusEffect.png155 175 total dmg.
    Upgrade Improvement.png
    Magnetic Field
    Upgrade path RR.png
    E RR - 5 projectiles

    Skill Siege 4.pngEMP

    • Fires 3 5 balls of energy in a horizontal spread.
    • SquareTotalDamageStatusEffect.png220 295 total dmg when overlapped.

    The initial hit from all 5 balls can stack on the same target, dealing up to 105 175 dmg if target is in range of all 5 hit areas. This can be done at melee range by firing near your feet.


    Skill Siege F.pngF - Overclocked / Passive

    Upgrade Attack.png
    Dominator
    Upgrade path L.png
    F L - Damage buff on kill

    Passive

  • On kill, Skill Siege 1.pngEnergy Blast gains SquarePowerBoostStatusEffect.png+5% damage until death. Stacks 3x.
  • Upgrade Agility.png
    Battle Fury
    Upgrade path LL.png
    F LL - Gain focus

    Passive

  • On kill or death, gain +25 SquareFocusStatusEffect.pngfocus.
  • Upgrade Improvement.png
    Remorseless
    Upgrade path LR.png
    F LR - Buff on kill

    Passive

  • On kill, gain +10% SquareSpeedBoostStatusEffect.pngmove speed and SquarePowerBoostStatusEffect.png+10% damage for 6s.
  • Upgrade Agility.png
    Empty Shells
    Upgrade path R.png
    F R - Missile recovery

    Skill Siege 2.pngHoming Missiles

    • Once fire is completed or canceled, after Time.png5s 4s a missile is restored, with additional missiles restored every Time.png2s. Attempting to lock on resets the restoration timer.
    Upgrade Agility.png
    Skirmishing
    Upgrade path RL.png
    F RL - stamina, combat timer

    Passive

    • When regenerating stamina in combat, gain +20 +25 per second.
    • Time.png7s 5s combat timer.

    The in-game tooltip states only that health regeneration begins 2s earlier, but the actual effect reduces the combat timer, meaning that sprinting and jumping will also cost no stamina 2s earlier.

    Upgrade Strengthen.png
    Pure Escapism
    Upgrade path RR.png
    F RR - Dodge purifies

    Passive

  • Dodge SquarePurifiedStatusEffect.pngpurifies debuffs. This effect has a Cooldown.png20s cooldown.

  • Talents

    Attack02.png
    Missile Enhancements
    T RMB - Area damage

    Skill Siege 2.pngHoming Missiles

    • Each missile deals SquarePowerBoostStatusEffect.png75 dmg in a SquareRadiusStatusEffect.png3m radius.
      • AoE hit does not burn, only the main target is burned.

    Clash

    • Each missile deals SquarePowerBoostStatusEffect.png75 100 dmg in a SquareRadiusStatusEffect.png3m radius.
      • AoE hit does not burn, only the main target is burned.
    • SquareTotalDamageStatusEffect.png475.0 600.0 total dmg.
    Skill03.png
    Vigorous Thrusting
    T Q - Missile ammo, stamina

    Skill Siege 3.pngThrusters

  • On landing, reload 2 missiles.
  • Clash

  • On use, restore SquareSpeedBoostStatusEffect.png+15 stamina.
  • Focus01.png
    Depth Charge
    T E - Reduced cooldown

    Skill Siege 4.pngEMP

    • Cooldown.png15s 12s cooldown.

    Clash

    • Cooldown.png12s 10s cooldown.

    Notes

    • T-MAT's LMB has significant falloff at long range, so moving just a little bit closer to your target can net you a decent increase in damage.
    • Missiles fired at targets that are too close can miss, hitting the ground instead.
    • If locked on targets escape to safety behind terrain before you have a chance to fire missiles, dodge to cancel the skill and conserve your ammo.
    • Position your thrusters so that you will be near the ground at the end, as you will be able to move and act much faster.
    • T-MAT's focus skill deals absurd amounts of damage, with a 2 bar focus able to kill full health squishy targets and a 3 bar focus able to kill anyone except Margrave, who can only be killed if the entire skill hits his back.