Kajir
Role - Melee DPS
Archetype - Assassin
1882.0 EHP
1600 HP
15 armor
650 move speed
160.8 melee base dps
1415.0 total dmg over 5s
Reveal enemies, buff self for 10s
Baseline effects
Upgrade effects
![SquarePurifiedStatusEffect.png](/images/6/65/SquarePurifiedStatusEffect.png)
![SquareDamageResistStatusEffect.png](/images/f/f5/SquareDamageResistStatusEffect.png)
![SquareArmorBoostStatusEffect.png](/images/e/e5/SquareArmorBoostStatusEffect.png)
![SquareFocusStatusEffect.png](/images/7/7e/SquareFocusStatusEffect.png)
![SquareCritStatusEffect.png](/images/d/d2/SquareCritStatusEffect.png)
![SquareReduceDamageStatusEffect.png](/images/0/05/SquareReduceDamageStatusEffect.png)
![SquareCursedStatusEffect.png](/images/8/8c/SquareCursedStatusEffect.png)
![SquareBleedingStatusEffect.png](/images/3/3c/SquareBleedingStatusEffect.png)
![SquarePoisonStatusEffect.png](/images/e/e7/SquarePoisonStatusEffect.png)
![SquareDazedStatusEffect.png](/images/0/0c/SquareDazedStatusEffect.png)
Playstyle
Kajir is a tricky, squishy melee assassin with high single target burst damage and a variety of status effects.
- He often lurks on the sides of the battlefield, waiting for an opportunity to execute isolated targets.
- Kajir's Q is a powerful tool that enables him to wait at a safe distance before engaging.
- His charge RMB into basic attacks and dodge attacks deal some of the highest dps in the game, and are great for bursting down a target.
- His E isn't quite as straightforward as the escapes of most other heroes, but can be highly effective if the player is tricky and unpredictable.
- His focus lets the entire team see enemy heroes at all times, on top of giving Kajir buffs that make his burst damage even more deadly.
Deadly pressure, patience, and unpredictability make Kajir strike fear into all his opponents, even the ones with more health.
Skills
![Cooldown.png](/images/9/9c/Cooldown.png)
Hold to create a smoke cloud in a 1.5m radius that lasts
3s.
- Smoke cloud follows Kajir as he moves and grants
stealth.
- Cannot sprint.
- Can be cancelled with a dodge, hard landing, or any skill use.
- On release, uses
Skeleton Crew.
- Cooldown does not begin until end of smoke bomb.
- Does not go on cooldown if cancelled by enemies.
Smoke cloud does not grant stealth to allies.
Dash out of the smoke, splitting off 2 clones that last 5s.
800 EHP
1600 HP
0 armor
- Clones take double damage.
- Clones walk and sprint when Kajir does so.
- One clone has attacking AI and the other has fleeing AI. This is chosen randomly each use.
- Attacking clone can hit up to 9 times.
- All clone hits deal the same damage, unlike Kajir's basic attack combo.
315 total dmg.
Smoke Bomb goes on
12s20s cooldown.
Enter predator mode for 10s.
- All enemy heroes are revealed to Kajir and allies (render through terrain).
- Kajir and
Skeleton Crew gain increased
attack damage.
- Kajir gains increased
move speed.
Focus increases
Predator mode cannot be cancelled by status effects such as daze and stun, but the buffs can be negated by curse.
Upgrades
LMB - Slice / Jump Slice / Dodge Slice
![Upgrade path RL.png](/images/thumb/7/79/Upgrade_path_RL.png/52px-Upgrade_path_RL.png)
Slice
- +15% backstab damage.
This does not affect jump attacks or dodge attacks.
![Upgrade path RR.png](/images/thumb/6/69/Upgrade_path_RR.png/52px-Upgrade_path_RR.png)
Slice
This does not affect jump attacks or dodge attacks.
The in-game tooltip has incorrect values for bleed damage and duration.
This upgrade is currently bugged and applies bleed on any target hit during the 3s window.
RMB - Back Stab
![Upgrade path L.png](/images/thumb/5/57/Upgrade_path_L.png/52px-Upgrade_path_L.png)
Back Stab
- Charge Level 1
- Charge Level 2 -
0.75s
- Charge Level 3 -
1.5s
![Upgrade path RR.png](/images/thumb/6/69/Upgrade_path_RR.png/52px-Upgrade_path_RR.png)
Back Stab
- On hit,
Unseen Blade cooldown recovers by
2s.
- On hit,
Q - Unseen Blade
![Upgrade path R.png](/images/thumb/2/26/Upgrade_path_R.png/52px-Upgrade_path_R.png)
Unseen Blade
- Hold to target a teleport destination.
18s12s cooldown.18m30m range.- Deals
2000 dmg. - On
hitimpact, Kajir teleports to the target or terrain.
The teleport is not guaranteed to go to the targeted destination, as it goes to whatever the projectile impacts first.
Some geometry can delete the projectile before impact, preventing the teleport from occurring. This usually happens near crevasses or inner corners.
E - Smoke Bomb / Skeleton Crew
![Upgrade path LL.png](/images/thumb/a/af/Upgrade_path_LL.png/52px-Upgrade_path_LL.png)
Smoke Bomb
- Effects are disabled, skill is replaced by
Skeleton Crew.
- Effects are disabled, skill is replaced by
Skeleton Crew
Dash out of the smoke,split off 2 clones that last5s.
One clone has attacking AI and the other has fleeing AI. This is chosen randomly each use.
- Both clones have attacking AI.
![Upgrade path RR.png](/images/thumb/6/69/Upgrade_path_RR.png/52px-Upgrade_path_RR.png)
Smoke Bomb
Debuffs are checked after initial poison is applied.
Debuffs that have multiple effects such as freeze (damage and slow) and cripple (no jump and slow) count as two debuffs when this skill calculates damage. Poison only counts as one debuff.
Only one instance of each type of effect deals damage. For example if an enemy is crippled, frozen, and poisoned, it will count for 4 debuffs, even though both cripple and freeze individually count as slow.
F - Predator / Passive
Talents
Back Stab
10s8s cooldown.
Unseen Blade
Skeleton Crew
This upgrade is currently bugged when taken alongside E LL - Boarding Crew, and does not extend the duration of the clones.
Notes
- Back Stab can do great damage when initiating, but it can also be saved to interrupt at the opportune moment.
- Unseen Blade is a great engage tool, but must be used on an opponent who can't dodge it. Try using it when your target is distracted or doesn't see it coming.
- Skeleton Crew is great when used both offensive and defensively, but the dash alone is usually not enough to get you out of trouble. Make sure to always have enough stamina to escape afterwards.
- Kajir's focus gives the entire team wallhacks. This can be insanely valuable at higher levels of play, but doesn't do much for beginners. The buffs to move speed and damage are quite substantial, and last long enough to both secure kills and escape to safety afterwards.
Kajir | |
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