Zandora
Role - Support / Frontline
Archetype - Tank / Utility
3000.0 EHP
2250 HP
25 armor
650 move speed
221.2 melee / 135.0 beam base dps
1288.5 total dmg over 5s
600 / 800 / 1000 AoE shield
Baseline effects
Upgrade effects
Playstyle
Zandora is a beefy melee support with modest AoE utility and sustained single target damage.
- She plays on the front lines, but in more of a bruiser / follow up role as she lacks cc.
- Her LMB has longer melee range than other melee heroes.
- Her 3 main abilities RMB, Q, and E are different auras that buff Zandora and her team.
- Only 1 aura can be active at any time.
- Her focus gives shields to Zandora and allies nearby, which is very strong in teamfights.
Positioning, cooldown management, and team coordination help Zandora bring out the best of her teammates in battle.
Skills
Leaping overhead slash.
- On hit, resets the duration of active aura.
Performs an overhead slash and activates Aura of Strength.
- Usable while sprinting.
Aura activates on use even if strike misses.
Upgrades
LMB - Star Lance Strike / Jump Strike / Dodge Strike
Star Lance Strike
- On hit, if no aura is active but an aura expired in the last 3s, restarts that aura.
After being restarted, Haste and Life Auras must be refreshed again before expiring or else they will not be able to be restarted again.
Star Lance Strike
- At the end of each restart window, that aura's cooldown recovers by 3s.
This effect occurs regardless of if the aura was restarted or not.
Hold LMB to use Starlight Beam (beam).
- Tap LMB to use Star Lance Strike (melee).
- Jump attacks and dodge attacks can be performed with either hold or tap LMB.
RMB - Strength Activation / Aura of Strength
Aura of Strength
- On hitting an enemy with a basic attack, Haste Activation and Life Activation cooldowns recover by 1s.
- Excludes 3rd hit of melee combo.
This effect does apply to jump attacks and dodge attacks.
Q - Haste Activation / Aura of Haste
Aura of Haste
- On hitting an enemy with a basic attack, Strength Activation and Life Activation cooldowns recover by 1s.
- Excludes 3rd hit of melee combo.
This effect does apply to jump attacks and dodge attacks.
Sprint + Q to use Rainbow Dash.
E - Life Activation / Aura of Life
Aura of Life
- On hitting an enemy with a basic attack, Strength Activation and Haste Activation cooldowns recover by 1s.
- Excludes 3rd hit of melee combo.
This effect does apply to jump attacks and dodge attacks.
F - Vow of Shielding / Passive
Passive
- When an aura affects a previously unaffected ally, gain +1 focus (per ally that this occurs on).
The in-game tooltip incorrectly states that focus is gained on activation, but it is actually gained whenever an unaffected ally becomes affected by an aura.
Talents
Life Activation
Aura of Life
- No effects
The in-game tooltip incorrectly states that focus is gained over time for allies in the aura, but it is only gained for allies purified by the activation.
Notes
- Zandora can momentum cancel out of dodge attack by jumping and activating an aura, which can allow her to cover a large distance.
- The aura activation can be cancelled with a dodge attack to prevent its use and save the cooldown.
- The Q R - Rainbow Dash upgrade is notable, as it is Zandora's only source of interrupt.
- Zandora cannot escape from a fight easily, so make sure to conserve stamina and be careful not to overextend.
- Zandora gets more value in extended fights, so try to avoid taking too much damage and stay active for as long as possible.
- Her focus is great at turning a teamfight in your favor, so look to use it once the enemy commits to the fight.
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