Playstyle
Lord Knossos is a beefy melee bruiser that focuses on hard engage and single target damage.
- RMB is a low cooldown projectile that is great for poking from a distance, and also weaves nicely between melee attacks for extra damage.
- Q is a very straightforward yet powerful engage tool, although it can be dodged if used too predictably.
- F has amazing AoE damage and stuns, and is great for coordinated teams to follow up on.
- Knossos has decent health, but isn't tanky enough to stay on the front line for long, so he has to stay healthy and wait for a good opportunity to engage.
- Knossos has worse mobility than most other heroes, and must conserve more stamina in order to dodge and retreat.
Patience, decision making, and heavy punishes are qualities that let Knossos lord over the battlefield.
Skills
Skewer
100Melee
LMB - Spear attacks
Jump Skewer
200Melee
Jump + LMB - Leaping attack
Dodge Skewer
2004m
Dodge + LMB - Lunging thrust
Chuck
1s
17515m
RMB - Throw spear
Throws a spear as a projectile.
- Projectile is slightly affected by gravity.
- Projectile does not disappear in flight unless aimed upwards.
- Damage falls off from -0% at 12m to -50% at 28m.
- 1s attack time.
- Cooldown begins after 2s if stationary, or after 1s if moving or performing any action.
Despite having a tooltip range of 15m, this projectile can hit targets across the map, although it is difficult to aim.
Bull Rush
15s
E - Speed boost
Spin your spears and get fired up for 5s.
- Instant cast, does not interrupt movement.
- +20% move speed for 5s.
Labyrinth
200Self
F - Circle of spears
Upgrades
LMB - Skewer / Jump Skewer / Dodge Skewer
Bruiser
LMB L - 4th hit buffs
Skewer
- On 4th hit, gain +20% basic attack damage for 3s.
Only the 4th hit of the combo needs to hit, the other hits do not matter.
This buff does affect jump attacks and dodge attacks.
Sharpened Horns
LMB LL - Refresh buff on hit
Skewer
- On hit, refresh buff duration to 3s.
The buff is not refreshed by jump attacks or dodge attacks.
Seeing Red
LMB LR - Damage on kill
Skewer
- On kill with any skill, deals double damage for 5s.
This buff does affect jump attacks and dodge attacks.
Pierce
LMB R - Sprint attack
Automatically uses Pierce when using a basic attack while sprinting.
Pierce
140Melee
Sprint + LMB - Attack from sprint
A single hit with momentum.
- Costs 10 stamina.
- Counts as the first hit of the basic attack combo.
- Bleeding, 50 dmg/s for 3s.
- 290 total dmg.
Note that if you have enabled the option to always sprint when out of combat, which is on by default, then you will have to stop moving or move in a non-forwards direction in order to not use this attack out of combat.
Adding Assault to Injury
LMB RL - Increased bleed, refresh
Pierce
- Bleeding,
50 60 dmg/s for 3s.
290 320 total dmg.
The in-game tooltip also states that the duration of other bleeds is refreshed on hit, but it does not do so.
Overrun
LMB RR - Cracked armor
RMB - Chuck
Heavy Barrel
RMB L - Charge up, bleed
Kidney Shot
RMB LL - Backstab damage
Skill Shot
RMB LR - Cracked armor
Chuck
- Charge Level 2 - 0.75s
- On hit, gain +25% basic attack damage for 5s.
This buff does affect jump attacks and dodge attacks.
Torus
RMB R - AoE slow
Chuck is replaced by Torus.
Immobilizing Torus
RMB RL - Cripple enemies
Spear Time
RMB RR - Reduced cooldown per hit
Torus
- Cooldown is reduced by 3s per enemy hit.
Q - Gore
Goring Up
Q L - Launch enemy
Gore
- Launch 1m high.
Goring Toss
Q LL - Increased launch
Gore
- Launch
1m 3m high.
More Gore
Q LR - AoE
Gore
Hits only the closest enemy.
- Hits all enemies in a 2.5m radius.
Bulldoze
Q R - Second hit
Gore
- At end of attack, press Q again within 2s to use Bulldoze.
Bulldoze
12s 17s
300Melee
Q, Q - Strong second hit
Cross your arms for a devastating follow up attack.
130 430 total dmg.
Focus on the Kill
Q RL - Increased damage, focus
Initiating Gore
Q RR - Buff attack damage
Gore
- When hitting an enemy over 75% health, gain +25% basic attack damage for 5s}.
This buff does affect jump attacks and dodge attacks.
E - Bull Rush
Raging Bull
E L - Buff damage
Bull Rush
- +15% basic attack damage for 5s.
This buff does affect jump attacks and dodge attacks.
Long Running
E LL - Increased move speed
Bull Rush
+20% +40% move speed for 5s.
Mighty Yawp
E LR - AoE buff
Bull Rush
- Speed and damage buffs also apply to allies in a 2m radius.
The in-game tooltip incorrectly states this as a 10m radius, but it is actually 2m.
Major Beef
E R - Temporary health
Bull Rush
- Gain +300 temporary health for 5s.
Thick Skinned
E RL - More temporary health
Bull Rush
- Gain
+300 +500 temporary health for 5s.
Interrupting Cow
E RR - Damage and interrupt
F - Labyrinth / Passive
Dominator
F L - Damage buff on kill
Passive
- On kill, Skewer gains +5% damage until death. Stacks 3x.
This also affects jump attacks and dodge attacks.
Battle Fury
F LL - Focus gain
Passive
- On kill and death, gain +25 focus.
Remorseless
F LR - Buff on kill
Passive
- On kill, gain +10% move speed and +10% damage for 6s.
Bloody Minded
F R - Weakness immunity, halve daze
Passive
- Gain immunity to weakness.
- Recover twice as fast from daze.
Life Line
F RL - Healing and regen
Passive
- +20% self healing.
- +20% health regen outside of combat.
Hardy
F RR - Degen resistance
Passive
- +25% degen resistance.
Labyrinth
- On use, grants +25% degen resistance until death.
Talents
Wind Up
T RMB - Damage, ignore armor
Trample
T Q - Damage, range, cooldown
Fury
T E - Duration, focus
Notes
- Practice your aim with Chuck, it's a great tool to deal poke damage or finish off a fleeing enemy.
- You don't always have to initiate with Gore - sometimes, you can start with some melee attacks, and then use Gore to interrupt an escape skill.
- Labyrinth is one of the best focuses in the game, use it as much as possible.
- Try not to spend too much stamina on jump attacks, dodge attacks, or chasing down enemies, as it is your only resource for retreating from a battle.