Beckett
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![SquareDamageResistStatusEffect.png](/images/f/f5/SquareDamageResistStatusEffect.png)
![SquareFocusStatusEffect.png](/images/7/7e/SquareFocusStatusEffect.png)
![SquareCritStatusEffect.png](/images/d/d2/SquareCritStatusEffect.png)
![SquareBurningStatusEffect.png](/images/f/fb/SquareBurningStatusEffect.png)
![SquareAcidStatusEffect.png](/images/c/c4/SquareAcidStatusEffect.png)
![SquarePoisonStatusEffect.png](/images/e/e7/SquarePoisonStatusEffect.png)
![SquarePushedStatusEffect.png](/images/c/c2/SquarePushedStatusEffect.png)
![SquareDazedStatusEffect.png](/images/0/0c/SquareDazedStatusEffect.png)
![SquareInterruptedStatusEffect.png](/images/b/b0/SquareInterruptedStatusEffect.png)
3s
20s
Role - Ranged DPS
Archetype - Shooter
1882.4 EHP
1600 HP
15 armor
670 move speed
163.6 scan / 141.0 proj base dps
1160.6 total dmg over 5s
750 / 975 / 1200 AoE damage
Baseline effects
(none)
Upgrade effects
![SquareDamageResistStatusEffect.png](/images/f/f5/SquareDamageResistStatusEffect.png)
![SquareFocusStatusEffect.png](/images/7/7e/SquareFocusStatusEffect.png)
![SquareCritStatusEffect.png](/images/d/d2/SquareCritStatusEffect.png)
![SquareBurningStatusEffect.png](/images/f/fb/SquareBurningStatusEffect.png)
![SquareAcidStatusEffect.png](/images/c/c4/SquareAcidStatusEffect.png)
![SquarePoisonStatusEffect.png](/images/e/e7/SquarePoisonStatusEffect.png)
![SquarePushedStatusEffect.png](/images/c/c2/SquarePushedStatusEffect.png)
![SquareDazedStatusEffect.png](/images/0/0c/SquareDazedStatusEffect.png)
![SquareInterruptedStatusEffect.png](/images/b/b0/SquareInterruptedStatusEffect.png)
![SquareInterruptsPowerStatusEffect.png](/images/8/82/SquareInterruptsPowerStatusEffect.png)
Playstyle
Beckett is a fast, squishy mid-range shooter that also has decent AoE with her RMB and her focus skill.
- She thrives on the edge of fights, dishing out constant damage and escaping with her jetpack when she draws too much fire.
- Her skills are mechanically straightforward which makes her easy for beginners to pick up and a great tutorial character.
Aim, positioning, movement, and decision making are all important components of play on Beckett.
Skills
Fire Weapon
LMB - Fire machine pistols or cannon
Shoots with equipped weapon.
- Press Q to switch between pistols and cannon.
- Each shot consumes ammo.
- When out of ammo reloads slowly, preventing fire for a duration.
- After not attacking for 3s reloads instantly.
Swap Weapons
![Cooldown.png](/images/9/9c/Cooldown.png)
Q - Swap between weapons
Swap equipped weapon between machine pistols and cannon.
- Weapons have full ammo after swapping.
- Swapping weapons is faster than reloading.
Air Strike
F - Call down 3 missiles
Upgrades
LMB - Fire Weapon / Machine Pistols
Tactical Shooter
![Upgrade path RR.png](/images/thumb/6/69/Upgrade_path_RR.png/52px-Upgrade_path_RR.png)
LMB RR - Backstab damage
Fire Weapon
- Deal +15% backstab damage.
RMB - Grenade
Tear Gas
![Upgrade path R.png](/images/thumb/2/26/Upgrade_path_R.png/52px-Upgrade_path_R.png)
RMB R - Poison clouds
Grenade
- Bounces 3 times.
- Causes a
4m radius
explosionpoison cloud for 3s on each bounce.
325162.5 AoE damage, ignores armor.
Exhaust Fumes
![Upgrade path RR.png](/images/thumb/6/69/Upgrade_path_RR.png/52px-Upgrade_path_RR.png)
RMB RR - Recover cooldown
Jetpack
- On use,
Grenade cooldown recovers by
10s.
- On use,
Q - Swap Weapons / Cannon
After Burner
![Upgrade path RL.png](/images/thumb/7/79/Upgrade_path_RL.png/52px-Upgrade_path_RL.png)
Q RL - Pierce
Cannon
- Shots pierce through all enemies.
E - Jetpack
Fuel Capacity
![Upgrade path L.png](/images/thumb/5/57/Upgrade_path_L.png/52px-Upgrade_path_L.png)
E L - Increased duration
Jetpack
- Activates for
4s6s.
Rocketpack
![Upgrade path R.png](/images/thumb/2/26/Upgrade_path_R.png/52px-Upgrade_path_R.png)
E R - Startup dash
Sprint + E to use Rocket Dash.
Rocket Dash
![Cooldown.png](/images/9/9c/Cooldown.png)
Sprint + E - Jetpack dash
Dash forward and activate jetpack for 4s.
- Must be grounded and sprinting to activate.
- Dash forward a great distance when first activated.
- Shares a cooldown with
Jetpack.
F - Airstrike / Passive
Talents
Outgunned
T Q - Swap buffs damage
Ready to Jet
T E - Stamina and focus
Notes
- Swap weapons instead of reloading when you need to quickly finish off a low health enemy.
- Take either Lingering Fumes (RMB RL) or Blast Away (E RR) in order to gain a
push or
daze to interrupt power collection.
- Beckett has a high damage
focus so use it often, especially if you take upgrades that grant you buffs.
- Jump before using jetpack to gain even more height.
- Play safe while jetpack is on cooldown.
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