Mozu
Role - Ranged DPS
Archetype - Caster
1764.7 EHP
1500 HP
15 armor
650 move speed
202.4 proj base dps
1080.0 total dmg over 5s
950 / 1235 / 1615 dmg, slow
Baseline effects
Upgrade effects
![SquareReflectStatusEffect.png](/images/f/f8/SquareReflectStatusEffect.png)
![SquareDamageResistStatusEffect.png](/images/f/f5/SquareDamageResistStatusEffect.png)
![SquareArmorBoostStatusEffect.png](/images/e/e5/SquareArmorBoostStatusEffect.png)
![SquareFocusStatusEffect.png](/images/7/7e/SquareFocusStatusEffect.png)
![SquareSpeedBoostStatusEffect.png](/images/b/be/SquareSpeedBoostStatusEffect.png)
![SquareCritStatusEffect.png](/images/d/d2/SquareCritStatusEffect.png)
![SquareReduceDamageStatusEffect.png](/images/0/05/SquareReduceDamageStatusEffect.png)
![SquareShockedStatusEffect.png](/images/4/44/SquareShockedStatusEffect.png)
![SquareCrippledStatusEffect.png](/images/f/fd/SquareCrippledStatusEffect.png)
![SquarePulledStatusEffect.png](/images/d/d0/SquarePulledStatusEffect.png)
![SquareDazedStatusEffect.png](/images/0/0c/SquareDazedStatusEffect.png)
![SquareInterruptedStatusEffect.png](/images/b/b0/SquareInterruptedStatusEffect.png)
![SquareInterruptsPowerStatusEffect.png](/images/8/82/SquareInterruptsPowerStatusEffect.png)
Playstyle
Mozu is a fast, squishy medium-long-range caster that makes use of powerful utility skills in between a flurry of fast attacks.
- Mozu usually plays at the back of her team, but may come forward to use her focus skill.
- Most of her damage comes from LMB and her focus, which makes her fairly simple to pick up.
- RMB and Q are great utility skills that can slow an enemy and reflect projectiles.
- E is a fast teleport, and is one of the best escape skills in the game.
Good aim, positioning, and smart ability usage will have Mozu dancing on her enemies graves.
Skills
Shoots rapid fire magic projectiles.
Bring both wands together to channel a deadly beam attack.
Upgrades
LMB - Magic Bolt
![Upgrade path LR.png](/images/thumb/1/11/Upgrade_path_LR.png/52px-Upgrade_path_LR.png)
Magic Bolt
- For 1.5s after using any other skill, this skill starts at charge level 2.
The in-game tooltip incorrectly states any other skill but it only increases attack speed after Attractor Beam or Dimension Door.
![Upgrade path R.png](/images/thumb/2/26/Upgrade_path_R.png/52px-Upgrade_path_R.png)
Magic Bolt
- After attacking at charge level 2 for 2s, next use of LMB instead uses
Omega Bolt
- This effect is lost after 5s.
![Upgrade path RL.png](/images/thumb/7/79/Upgrade_path_RL.png/52px-Upgrade_path_RL.png)
Omega Bolt
- Pierces enemies.
The in-game tooltip incorrectly shows that the damage is reduced to 60, but it remains unchanged.
![Upgrade path RR.png](/images/thumb/6/69/Upgrade_path_RR.png/52px-Upgrade_path_RR.png)
Omega Bolt
- On hit, all cooldowns recover by
3s.
- On hit, all cooldowns recover by
The in-game tooltip incorrectly shows that the damage is reduced to 60, but it remains unchanged.
RMB - Attractor Beam
![Upgrade path LL.png](/images/thumb/a/af/Upgrade_path_LL.png/52px-Upgrade_path_LL.png)
Attractor Beam
- On kill, this use of the skill has
10s0s cooldown.- On kill, this use of the skill has
The in-game tooltip incorrectly states that the duration is reset, but it actually gives the skill 0s cooldown after a kill.
Q - Arcane Vortex
E - Dimension Door
F - Death Ray / Passive
![Upgrade path RL.png](/images/thumb/7/79/Upgrade_path_RL.png/52px-Upgrade_path_RL.png)
Passive
- When regenerating stamina in combat, gain
+20+25 per second. 7s5s combat timer.
The in-game tooltip states only that health regeneration begins 2s earlier, but the actual effect reduces the combat timer, meaning that sprinting and jumping will also cost no stamina 2s earlier.
Talents
Attractor Beam
The beam must still first attach from a 10m range.
Arcane Vortex
Notes
- RMB - Attractor Beam does low damage, but is great for building up focus.
- Use Arcane Vortex before you get low - it is best for trading damage, not covering your escape.
- Death Ray is a high damage focus, try to either use it at 1 bar to secure kills, or save up 3 bars to try to wipe the enemy team.
- Start running early if you see melee heroes closing in - Mozu can't last long in a close range fight.
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