Vadasi
Role - Support
Archetype - Healer
2533.3 EHP
1900 HP
25 armor
650 move speed
+150.0 HP base ally hps
170.0 beam / 290.0 proj base dps
850.0 total dmg over 5s
90% damage reduction, +25% healing
Baseline effects
Upgrade effects
Playstyle
Vadasi is a tanky, short-range healer with high single target healing and decent single target damage.
- She plays in the middle to the rear of her team, trying to keep as many allies as possible in vision to decide who needs healing the most.
- Her single target healing is difficult for enemies to out-damage at lower levels of play, making her highly effective for beginners.
- She has a constant cycle of spending health to empower her abilities, then using the empowered buff to heal herself.
- Besides being highly effective as a healer, she can also do a surprising amount of damage, especially when built for it.
Cooldown management, team coordination, decision making, and safe positioning allow a Vadasi player to be an unbreakable defender for her team.
Skills
Hold to spend health to charge up orbs, gaining one additional charged orb per level, up to 3 maximum.
- With at least one charged orb, Vadasi will use empowered versions of her skills.
- Charge Level 1 - -400 HP
- Orb uncharges after 3s.
- Charge Level 2 - -550 HP 0.45s
- Orbs uncharge after 2.5s and 6s.
- Charge Level 3 - -650 HP 0.90s
- Orbs uncharge after 2s, 5.5s, and 9s.
- If Vadasi does not have enough health to spend she will be reduced to 1 HP, but continue charging.
If Vadasi has a charged orb before using this skill, she will lose orbs much more quickly after it ends.
Become impenetrable to your foes.
The increased healing buff affects both skills that heal allies and skills that self heal, but does not affect healing from sources other than Vadasi.
The in-game tooltip incorrectly states that Vadasi gains 90% armor, when she actually gains 90% damage reduction.
Upgrades
LMB - Ray of Light / Empowered Light
RMB - Smite / Empowered Smite
Smite
- Shoots out a damaging
beamprojectile. 13125 dmg,10m22m range.0.2s0.75s per hit,65.0166.7 dps.
- Pierces enemies.
Empowered Smite
- Shoots out an empowered burning
beamprojectile. 26250 dmg,10m22m range.0.2s0.75s per hit,170.0373.3 dps.
- Pierces enemies.
- Each shot consumes one charged orb.
Smite
Empowered Smite
Empowered Smite
250187.5 dmg373.3290.0 dps.- If more than one charged orb, each shot consumes one charged orb.
313 total hits per full charge of Devotion.8302837.5 total dmg in 10s (10s empowered).
The in-game tooltip incorrectly states that the last orb stays charged for 9.5s, but that is not the true effect. It also states that the range increases to 50m, but it does not.
Q - Divine Wind / Empowered Wind
Empowered Wind
10s5s cooldown.
This allows Empowered Wind to be used twice on a full charge up.
Holy Wind can now be used by holding Q with charged orbs.
E - Devotion
F - Sanctum of Faith / Passive
Talents
Ray of Light
Empowered Light
Ray of Light
Empowered Light
This is the only talent in the game that affects an LMB skill, due to Vadasi having her LMB and RMB skills swapped.
Divine Wind
Empowered Wind
Divine Wind
Empowered Wind
Note that the clash bonuses only affect the first 1s of healing.
Devotion
- Charging 3rd orb costs no additional health.
Notes
- Watch out for enemies that can apply poison, as it will greatly reduce the amount of healing received by allies.
- Ray of Light applies healing over time, which means that you can switch between allies quickly to heal multiple targets at the full rate.
- You can also weave attacks in between healing ticks to get damage in while still fully healing a teammate.
- Prioritize healing the teammate who is most in danger of dying, not the teammate at the lowest health.
- If a low health ally has escaped to safety, don't follow after them. Instead, heal your teammates that are still active on the map.
- Make sure to cast Divine Wind before your last charged orb runs out to maintain your health more easily.
- Keep an eye on your own health bar, and try not to sacrifice too much health when you are in danger.
- Vadasi's ult is extremely effective with just 1 bar of focus, so use it as needed.
- While it can be a good bait when used at low health, it is often more effective to use focus just before taking a lot of damage.
- The increased healing buff can enable you to save teammates that might otherwise die, don't be afraid to use it just for this reason.
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