Pakko
Role - Frontline / Support
Archetype - Bruiser / Control
3058.8 EHP
2600 HP
15 armor
630 move speed
180.0 melee base dps
1585.0 total dmg over 5s
565 / 720 / 875 AoE & freeze dmg
and turns enemies into snowmen
Baseline effects
Upgrade effects
![SquarePurifiedStatusEffect.png](/images/6/65/SquarePurifiedStatusEffect.png)
![SquareInvulnerableStatusEffect.png](/images/5/5c/SquareInvulnerableStatusEffect.png)
![SquareDamageResistStatusEffect.png](/images/f/f5/SquareDamageResistStatusEffect.png)
![Degen Resistance](/images/0/0b/SquareShieldAbsorptionStatusEffect.png)
![SquareArmorBoostStatusEffect.png](/images/e/e5/SquareArmorBoostStatusEffect.png)
![Heal](/images/7/7b/SquareHealingStatusEffect.png)
![SquareFocusStatusEffect.png](/images/7/7e/SquareFocusStatusEffect.png)
![SquareReduceDamageStatusEffect.png](/images/0/05/SquareReduceDamageStatusEffect.png)
![SquareAcidStatusEffect.png](/images/c/c4/SquareAcidStatusEffect.png)
Playstyle
Pakko is a beefy melee frontline with great AoE disruption and sustained AoE damage.
- Most of Pakko's skills inflict freeze which both slows the target and deals a decent amount of damage over time.
- Pakko's E provides a speed boost to both himself and his allies, allowing his team to engage or disengage quickly.
- While Pakko has very good crowd control and a high health pool, his defenses are a bit lower than tankier heroes like Rutger and The Margrave.
- Because of this Pakko has more of a hit and run playstyle, favoring a quick engage followed by a quick disengage instead of staying in drawn out fights.
- His focus quite flexible and allows your team to either keep enemies out of battle for 4s, or attack the enemies quickly to secure kills.
Fast movement, deadly engages, and quick decision making allow Pakko to lead his team as they snowball towards victory.
Skills
![Cooldown.png](/images/9/9c/Cooldown.png)
Hold to charge up and throw a snowball.
- Projectile, arcs due to gravity, does not disappear in flight.
- On impact, creates an AoE that explodes after 1s.
- Charge Level 1
- Charge Level 2
0.75s
- Charge Level 3
1.5s
![Cooldown.png](/images/9/9c/Cooldown.png)
![Cooldown.png](/images/9/9c/Cooldown.png)
Creates a line of areas of frosty ground in a 2m radius at 2m, 6m, and 10m in front of Pakko for
4s.
Freezes, -20% move speed and 50 dmg/s for 0.5s.
- 3 - 4 total ticks of freeze.
- On initially entering frosty ground, Pakko and allies gain
+40% move speed for 5s.
- This buff always applies immediately to Pakko on use.
- This buff is only applied once per hero.
200 total dmg.
The total number of freeze ticks can vary based on the positioning of the enemy.
Breathe in frigid air for 1.3s, then blow out an icy breath that turns enemies into snowmen.
- Breathing in
- Breathe out
Focus increases
The in-game tooltip incorrectly states the damage numbers for breathing in are 106 / 141 / 176, when they are actually 165 / 220 / 275.
Upgrades
LMB - Frosty Swipes / Jump Swipe / Dodge Swipe
![Upgrade path R.png](/images/thumb/2/26/Upgrade_path_R.png/52px-Upgrade_path_R.png)
Frosty Swipes
This does not apply to jump attacks and dodge attacks.
If the next attack misses, this effect is lost.
The in-game tooltip describes this as +50% damage, but it is calculated as a new base damage value and not a stacking increased damage buff.
![Upgrade path RL.png](/images/thumb/7/79/Upgrade_path_RL.png/52px-Upgrade_path_RL.png)
RMB - Snowball Toss
![Upgrade path L.png](/images/thumb/5/57/Upgrade_path_L.png/52px-Upgrade_path_L.png)
![Upgrade path LR.png](/images/thumb/1/11/Upgrade_path_LR.png/52px-Upgrade_path_LR.png)
![Upgrade path RR.png](/images/thumb/6/69/Upgrade_path_RR.png/52px-Upgrade_path_RR.png)
Snowball Toss
- Charge Level 3
1.5s
- Explosion recovers cooldown by
1s per enemy hit.
- Explosion recovers cooldown by
Q - Slip and Slide / Uppercut
![Upgrade path R.png](/images/thumb/2/26/Upgrade_path_R.png/52px-Upgrade_path_R.png)
Slip and Slide
- Become a rolling snowball and slide along the ground for
3s.
- Constantly roll forwards while sliding.
- Press Q again while sliding to use
UppercutExploding Snowball and end this skill.
E - Frost Path
![Upgrade path R.png](/images/thumb/2/26/Upgrade_path_R.png/52px-Upgrade_path_R.png)
Frost Path
Freezes, -20% move speed and 50 dmg/s for 0.5s.
- If enemy is already affected by freeze from this skill for 1s, removes that freeze and applies
deep freeze, -40% move speed and 50 dmg/s for 0.5s.
- If enemy is already affected by deep freeze from this skill for 1s, removes that deep freeze and applies
full freeze, -60% move speed and 50 dmg/s for 0.5s.
- If enemy is already affected by freeze from this skill for 1s, removes that freeze and applies
![Upgrade path RL.png](/images/thumb/7/79/Upgrade_path_RL.png/52px-Upgrade_path_RL.png)
Frost Path
Freezes, -20% move speed and 50 dmg/s for 0.5s.
- If enemy is already affected by freeze from this skill for
1s0.75s, removes that freeze and appliesdeep freeze, -40% move speed and 50 dmg/s for 0.5s.
- If enemy is already affected by deep freeze from this skill for
1s0.75s, removes that deep freeze and appliesfull freeze, -60% move speed and 50 dmg/s for 0.5s.
- If enemy is already affected by freeze from this skill for
3 - 42 total ticks of freeze.200100 total dmg.
While the freeze stacking faster does increase the slow effect faster, each lower tier freeze gets removed before its damage ticks.
F - Breath of Frigid Air / Passive
Talents
Snowball Toss
- Increased projectile speed.
- While Pakko is at full health, cooldown is reduced to
18s10s.- While Pakko is at full health, cooldown is reduced to
Slip and Slide
- Slide along the ground for
2.5s3.5s.
The in-game tooltip states that the duration is increased by 2s, but it is only increased by 1s.
Notes
- While Snowball Toss has great range, it is usually better to get close enough to the enemy to be able to follow up before using it.
- The exception to this is interrupting creatures, since they will let their deflect shields down to gather power.
- Pakko has a ton of mobility but be careful not to burn it all on the engage - he has a hard time retreating without the use of Q or E.
- Watch out for skills that cancel, daze, or stun when using his focus, as they can prevent the snowman effect from going off.
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