Uncle Sven
Role - Support
Archetype - Healer / Utility
2470.6 EHP
2100 HP
15 armor
630 move speed
112.5 proj base dps
685.0 total dmg over 5s
2s / 4s / 6s AoE polymorph
Baseline effects
Upgrade effects
Playstyle
Uncle Sven is a mid-range healer with modest AoE damage and strong utility and AoE healing.
- Sven throws arcing flasks that allow him to strike enemies hiding behind cover more easily, or attack while behind cover himself.
- His Q is one of the best utility skills in the game, providing a jump pad for team mobility and plenty of offensive or defensive utility with upgrades.
- He has great abilities for coordinated teams, as he can crack the armor of an engaged enemy or heal the entire team at once if they group up.
- On the other hand, he loses a lot of power when his team is uncoordinated or spread out.
- His focus is one of the strongest disabling effects in the game and hits in a large AoE, making it perfect for turning a teamfight in his favor.
Team coordination, decision making, and great aim are all qualities that enable Uncle Sven to boost his team to victory.
Skills
Throws a water flask in an arc.
- On impact, deals initial hit and creates a water puddle in a 2m radius for 2.5s.
- Initial hit heals +250 HP to Sven or allies.
- Water puddle applies +50 HP/s for 1s.
- 3-4 total ticks of healing over time, depends on the timing of the throw.
- +400-450 total healing.
This skill is currently bugged and always gives Uncle Sven +50 HP/s even when outside of the puddle.
Throws a golden flask in a faster arc.
- Flask has different trajectory from other skills.
- On hitting an enemy, cancels their current action, bounces off, then falls to the ground.
- On impact with terrain, explodes in a 4.5m radius.
- Polymorphs enemies (cancels, slows, and disables actions other than moving and sprinting) (interrupts).
- Focus increases
Upgrades
LMB - Fire Flask
Fire Flask
Cracked armor is not removed when broken armor is applied, so if it has a longer duration armor will still be cracked after broken armor wears off.
RMB - Acid Flask
Acid Flask
- When acid puddle is hit by Healing Waters, create swirling vapors directly on top of the puddle for 6s.
This does not work if a healing puddle is hit by acid, the acid must be put down first.
Acid Flask
10s7s cooldown.
Q - Elastic Ooze
Healing Waters
- Vs heroes affected by Elastic Ooze's buff, Healing Waters initial hit applies +50 HP/s for 5s.
+400-450+510 total healing.
Despite the tooltip stating otherwise, the proximity of the two puddles is irrelevant. It only matters that a hero has Elastic Ooze's armor buff before Healing Waters' initial hit.
The healing over time from this upgrade counts as a different source than the baseline healing over time, so will be affected by diminishing returns when both are active for a total heal of +55 HP/s.
E - Healing Waters
Healing Waters
This does not apply to crowd control effects.
The graphical effect for debuff immunity does not show after the first tick, but immunity is active while in the puddle and for 1s after leaving.
Sven and allies do not need to be hit by the initial hit of this skill to gain debuff immunity, they just need to enter the puddle.
F - Chaos Quaff / Passive
Talents
Acid Flask
This seems to also reduce the duration of armor crack from the RMB LL and RMB LR upgrades from 3s to 1s (needs testing).
Notes
- Watch out for enemies that can apply poison, as it will greatly reduce the amount of healing received by allies.
- All of Sven's skills besides his ult throw projectiles in the same trajectory, which means you can adjust your aim with LMB before throwing RMB, Q, or E to land in the same location.
- Elastic Ooze is particularly useful when on attacking rampages, as it allows your team to approach the enemy guardian quickly without taking a lot of damage.
- It is also great when invading a creature or rotating across the map.
- Look for places where your team can super jump as a shortcut to their destination.
- A 1 bar focus is good for interruption, but saving up a 2-3 bars focus is very powerful in team fights, and often leads to multikills.
- In most cases it is correct to aim Sven's focus at the ground near the target(s) instead of at their body, in order to have it explode faster.
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